I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
These models don't even have smoothing groups yet, still they worked. I'd say: problem fixed. It was a problem mostly of division of the mesh. I actually had to use fewer polys, in order to get a smoother bake on the door. Posting Wireframe next
Nice...
Cool model! I think the smooth edges turned out really good.
This screenshot is in UDK?
Yes, it's UDK. The Wireframe of that model is the pic before this. I made the wheels yesterday, too. Will hopefully add them today. I've been thinking of adding an antenna, too, since I wanted this to look like a RC model or toy car. I have since updated lightmaps, so the shadows look much better now. I'll post a pic when the wheels are done.
Important for baking are your UVs. Their shape depends on the baking result. Once you start experimenting with Uv's you will see the difference. Before, I basically thought that any Bake looks the same, however, change the UV and you get new results. I'll post all the maps and UV sets when I'm done. The ext car I build, I will build in parts. This is all a single mesh in high and low poly.
Can you post a shot of your old UV's vs the final UV's so I can get a glimpse of what you are describing?