I've been going around as a writer, but started getting drawn into Concept Art and 3D modeling. I'm currently finishing my studies as a 3D artist and will then be let loose on the world. Beware!
this is the next step in detailing the blockout. I use this as my base for both the highpoly and later the lowpoly, too. Of course, I'm still not finished (about 90% though), and I'm still tweaking the shape. Made a few adjustments when compared to the concept.
I'm really wondering, if I should make a highpoly at all. Most of the jobs on this thing are NDo2 jobs and the smoothing can be adjusted by making groups and averaging. It seems like an unnecessary amount of work to stabiliz the mesh for Mudbox/Sculpting, when all I do is make a few dents and scratches.
Most likely I will make a UV set for it and make smoothing groups and then run a test to see how much detail I can get out of it. When it's not good enough, I can still make a highpoly, but I think it will work.