Just a basic indie game developer :)
For past two months I work on my new game named Turbo Valhalla. For develop I chose Unity and Blender. Turbo Valhalla basically is top down 2.5 action-puzzle platformer.
Game is in early progress of development and for now I create whole system from scratch for:
- character navigation
- movable objects (using native colliders, not using rigidbody)
- movable pushed objects (without using rigidbody)
- basic enemy ai
- shooting
- portals
- ladders (not shown in this video)
- keys and gates (not shown in first video)
Game Character:
WIP Texturing:
Video recorded (basic gameplay)
Here's video footage of progress I done.
Youtube.com