Hi my names Casey. you could say im a expert in all areas of game development, i can program, design, texture, animate, and engineer. the training i have out side of this is fL studio, photograph, marketing stratagies, and visual express for windows application building. ive recently quite several teams due to a lack of team work from other people the whole team or no work out put at all from everyone besides me and i also found alot of conflict and time cusumtion when it comes to team play. and always being the brains of the organization i figur ill just make a game by my self, so check out my facebook for instant updates and ill keep you posted.

Comment History
SingleManBand
SingleManBand - - 7 comments @ an old project

i will actually not use it in any of the game im currently making as it will not fit the disctiption i just thought it would look cool and seeing as thow i spent a full week on modeling the gun and programming it i thought it would be a good idea to display it on this page but if you think your concept art is that important to you i will delete it right away just give me the word and ill get ride of it ankur

Good karma+1 vote
SingleManBand
SingleManBand - - 7 comments @ survival thriller course

Remeber guys to check out our facebook for first hand updates M.facebook.com

Good karma+1 vote
SingleManBand
SingleManBand - - 7 comments @ survival thriller course

Well when i finish the game it will be free so and also for this pistol I'm only usinthe picture to model off of the picture its self will not be any part of the game

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SingleManBand
SingleManBand - - 7 comments @ Space

ow and i watch the most recent video that you guys posted and i fell also for something like that the udk would be better because: animations will have to be done in any engine and when you finish those animations the programming is already done for you all you would have to do is extend a script off the utpawn and replace the animtree and that thing would actually be running all over the place and attacking **** vs unity where you guys just modeled the bot with special matieral ids and put a sound effect next to it

Good karma+1 vote
SingleManBand
SingleManBand - - 7 comments @ Space

as far as scenery build you should probably look into max (uvm and skining for animations) and use gimp built in normal map features to make those surfaces cool looking. not knowing uvm max modifiers can usually be a big problem for fps in unity and sould be taken into consideration

Good karma+1 vote
SingleManBand
SingleManBand - - 7 comments @ Space

i suggest you use udk cause unity usually has bad graphics if you try udk you can apply a difuss map, spec, normal, and make it 2d surfaces look 3d the possiblitys are endless with gimp mixed with udk but as far as unity i know they use normal maps for the 2d to 3d on face render but i thing udk has em beat in that as far as your pictures you have displayed it seems as thowe your using just difuse textures mainlly one texture for and using to much matieral ids

Good karma+1 vote
SingleManBand
SingleManBand - - 7 comments @ OneManBand

hey guys check out our facebook for first hand updates!!! get updated on the spot :D

Good karma+1 vote