Hmmm... questions. I liked the visual aesthetic but I thought that some sections (especially the block puzzle section) needed to be re-done so you can see what's going on properly. The colour scheme made it difficult to tell where the lasers were going. Also, I think overall, some parts of the worlds were slightly too busy to the point where it's distracting. I really liked the block puzzle and the platform puzzle but I don't think the "dodge the laser" puzzle is worth keeping in. I reckon you should either get rid of it or replace it. The way AIVA floated made it pretty difficult to judge distances and stuff during the platformer levels... I reckon she should just walk. A few important points (you actually need to walk through the block puzzle wall after you solve it etc) were left out of the tutorial level but aside from that it was pretty awesome and clear. Outside of gameplay, graphics settings, control settings, and save options need to be implemented. I'd be very happy to see the game continued. I really enjoyed playing it and it definitely kept me interested. Nice work overall! =D
SierraDjunfan
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