I guess I push limits more than I should. Part of me is aware of what I'm getting into when I make a map that isn't exactly standard and I appreciate the criticism. The "flesh" room was almost a spur-of-the-moment idea and in all honesty is the experiment I decided to add in with the intention of it being the most difficult as well as the most dangerous and unpredictable room (Killing Floor maps rarely have any form of environmental hazard aside from fall damage).
Too late contest-wise but I do want to work on it and make it as player-friendly and easy to figure it out as possible (using the internal hallways to avoid the fire as well as maybe a very simplified map to indicate which halls are open/closed on the outer walls).
Showdonnn
Matthew joined
I have browsed and downloaded plenty of mods on here, just never bothered to register until recently. I map, mess with modeling, draw and write.