Star Wars fan, creating detailed equirectangular planet textures for planetariums and various mod efforts. Special thanks to the Yuuzhan Vong at War team, Burntstrobe and Doci.sbar in particular, for their help in getting my process started. Creator of the Planets of Star Wars: the unofficial Star Wars expansion for the Digistar planetarium platform. My planets are completely free to use for anyone, and I encourage their distribution. My goal is to create a one-stop-shop for planets. My only stipulation: ** These planets are to be used for strictly NON-PROFIT projects. ** Don't take credit (and money) when you don't deserve it. Feel free to contact me with any questions, comments, or concerns. I've largely stopped posted on ModDb and migrated my library to CGTrader to accommodate more users. My latest updates are also posted on ArtStation and DeviantArt.

Comment History
Shiny_Man
Shiny_Man - - 4 comments @ Shiny_Man

Haha, thanks! Have fun!

Good karma+1 vote
Shiny_Man
Shiny_Man - - 4 comments @ Shiny_Man

I primarily use Blender and Gimp: Gimp for making the base tiles (imagery I typically get from Google Earth Pro) and for final touch-ups, and Blender for the actual planet design and equirectangular rendering. The node setup I have in Blender is absolutely atrocious but allows for extreme customizability.

Good karma+1 vote
Shiny_Man
Shiny_Man - - 4 comments @ Snow Planet Pack 01

Yeah, no rights required or anything; feel free to use them. I just ask that people don't take credit and/or make monetary profit from them since they didn't make them.

Good karma+1 vote
Shiny_Man
Shiny_Man - - 4 comments @ Pasaana

The cheeky way would be to rename the texture file to match that of the planet you want to replace. Creating a whole new planet from scratch.. that's beyond my experience. EAW can also only handle textures up to 2k resolution to my understanding, so there will be some significant downsampling in quality without getting clever with your UV mapping and image parsing.

Good karma+2 votes