[LOTS OF TEXT] You have been warned...
My friend, you have made a mod with a lot, a LOT of potential. It's rare to see faction mods in STALKER, but something new is welcome. I have tested the mod and I can see that there are too many things to add, As you mentioned, Add a story for the faction, A base for them, Armor, New textures, compatibility with mods that use Anomaly and GAMMA Among other things. I hope this mod does not fall into oblivion, I have had some disappointments that people make mods that are well received by the community or at least by a part of it and overnight they decide to leave them. I hope it doesn't happen. Finally, leaving the sentimentality behind. I have several ideas that can give you at least something momentarily until you have it in its final state.
-Use the story mode with the faction: It would be interesting to do the story mode with the foundation apart from its own modified story, see new dialogues and so on. There's nothing out of this world about this.
-Relations with the factions: The truth is that the current relations are logical, but even so that duty is hostile is something strange but that goes away from my mind when I think that at a certain point they seem like the G.O.C of trying to destroy everything like that So it's better to leave it like that. With the UNISG I see it almost the same as the G.O.C but it would be interesting if at any moment they went from being neutral to hostile for a certain part of the story.
-Economy: The foundation is known to have too much and I mean TOO many resources to operate in the area so seeing them on par with Monolith would not be strange.
This at least is what I see the mod can use for at least for the moment until it takes shape as I said. The rest is something basic, giving them more armor, weapons, members of the foundation traveling through the zone more than the UNISG, the SCP that I hope to see what it will be, and so on. Until then I wait for it to update.
ShikikanGFL
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