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Comment History
ShikikanGFL
ShikikanGFL - - 6 comments @ [DXML\DLTX] SCP Faction (WIP)

[LOTS OF TEXT] You have been warned...

My friend, you have made a mod with a lot, a LOT of potential. It's rare to see faction mods in STALKER, but something new is welcome. I have tested the mod and I can see that there are too many things to add, As you mentioned, Add a story for the faction, A base for them, Armor, New textures, compatibility with mods that use Anomaly and GAMMA Among other things. I hope this mod does not fall into oblivion, I have had some disappointments that people make mods that are well received by the community or at least by a part of it and overnight they decide to leave them. I hope it doesn't happen. Finally, leaving the sentimentality behind. I have several ideas that can give you at least something momentarily until you have it in its final state.

-Use the story mode with the faction: It would be interesting to do the story mode with the foundation apart from its own modified story, see new dialogues and so on. There's nothing out of this world about this.

-Relations with the factions: The truth is that the current relations are logical, but even so that duty is hostile is something strange but that goes away from my mind when I think that at a certain point they seem like the G.O.C of trying to destroy everything like that So it's better to leave it like that. With the UNISG I see it almost the same as the G.O.C but it would be interesting if at any moment they went from being neutral to hostile for a certain part of the story.

-Economy: The foundation is known to have too much and I mean TOO many resources to operate in the area so seeing them on par with Monolith would not be strange.

This at least is what I see the mod can use for at least for the moment until it takes shape as I said. The rest is something basic, giving them more armor, weapons, members of the foundation traveling through the zone more than the UNISG, the SCP that I hope to see what it will be, and so on. Until then I wait for it to update.

Good karma+2 votes
ShikikanGFL
ShikikanGFL - - 6 comments @ Doom 3: 2553

My man, you did a hell of a job to make this mod. never thought i will see a halo mod for DOOM but here we are... Anyway i'm still playing with it and i'm having a great time. I did got myself some few crashes but after messing with the sikkmod everything went back to normal. Just one thing has been bothering me. In one of the option in sikkmod on the game or misc section. the option to change the player head doesn't work. there is the default head and the marine helment. but after doing some test in-game nothing changed, not even in the cinematics. So my question is. There will be a fix for this issue or it supposed to be like that??

Good karma+1 vote
ShikikanGFL
ShikikanGFL - - 6 comments @ [1.5.2] Anomaly Modded Exes Engine Mod (LINK IN DESCRIPTION)

Hi, first of all, amazing work i actually could make work some mods that i intended to try form some time, but now, i'm caught up in some trouble with my game, When i quit playing a little bit to install a custom font for the game i saw a couple of days ago, i decided to try it out, The font worked correctly and to be honest i thougth i was ready to play again, then suddenly an error kicked me out of the game when i was done with my character and loadout with the following text...

Fatal Error

Expression : xr_strelen(value_raw) + xr_strelen(str_add_raw) <
value_raw.GetSize()
Function :
Clnifile::Load::<lambda_e99ce75da32d3d652e2627301418ac43
>::operator ()
File : Xr_ini.cpp
Line : 598
Description : Incorrect inifile format:
section[character_creation],
variable[new_game_character_name]. Odd number of quotes
(ยด) found, but should be even.

stack trace:

Also another thing about this, i did a clean install of the game with the update of course to see any changes and the fatal error is still there. i even verify the installed version to see if there was some file missing and after completing the scan the launcher says that the modified exes are corrupted. Any ideas why this happens? Is there a mod that is making this error appear beacause before i got the custom font the game was working perfectly....

Hope i get some help for anyone in here, since with this i won't be able to play again until this is solved.

Good karma+2 votes
ShikikanGFL
ShikikanGFL - - 6 comments @ UNISG Special Forces Models [UPDATE 1.1]

This mod is amazing now the UNISG look like real operators send by the UN and not just a copy and paste from the HD Models addon, don't get me wrong the HD models by raito are awesome but this replacement for the models is really, really good. Great job Okto .u.

PS: Just a stupid question and maybe a Yes/No possibility for you but, would you do the same for the Mercs. New camos and models??

Good karma+1 vote
ShikikanGFL
ShikikanGFL - - 6 comments @ LUN4T1Cs HD Models Black Special Forces Mercenary

Does this works with the HD Models lite version?? it's just a quick doubt i have with the mod.

PS: Now the mercs will look like some Black Ops PMC's, I love it

Good karma+1 vote
ShikikanGFL
ShikikanGFL - - 6 comments @ Hero Nosorog

Hey there .u. / , I must say that the mod look great. Its good to use this if you want to take a break and let yourself go rambo in a new game, but i have a small problem. When i tried to install the mod with MO2 since i don't want to fu$#%= up my game with the optional file of the black jacket option. At the moment to equip the nosorog it doesn't change. It still with the default camo jacket. If anyone know who to solve this please tell me, since i don't know what to do in this situation.

Good karma+1 vote