I haven't thought about it, but I'm not sure what I could do to improve them.
I haven't thought about it, but I'm not sure what I could do to improve them.
I managed to figure out that the batch file used to launch the mod was causing performance problems. Use the Blood 2 launcher instead.
I forgot to add a dgVoodoo config file to disable it. I've reuploaded the mod to fix that.
Sorry, I must've overlooked that. I've uploaded the actual source now.
I tried looking into the "civilians running in place" bug, but it seems to be a problem with the maps themselves, and since I'm not aware of any way of decompiling LithTech maps, I can't really do much about that right now.
I'll consider making the silencer no longer degrade. As for the crash in the shipyards, I haven't been able to replicate it. Are you using the latest version of MH's Kingpin patch?
This problem exists in the original Kingpin as well. Just make sure they've catched up with you before entering another level.
I haven't played Barren Meadow yet, but I'll see what I can do.
It comes out today. ModDB is just slow to approve files.
I looked into this issue, and found out that this is due to RedNukem not being able to load Route 66's assets properly. There is a way to fix it by creating a .grp file for Route 66, but it's sorta complicated and I'd just recommended using Raze instead.
shellcracker
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