Comment History
shellcracker
shellcracker - - 11 comments @ shellcracker

I haven't thought about it, but I'm not sure what I could do to improve them.

Good karma+1 vote
shellcracker
shellcracker - - 11 comments @ Blood 2: The Second Cut

I managed to figure out that the batch file used to launch the mod was causing performance problems. Use the Blood 2 launcher instead.

Good karma+2 votes
shellcracker
shellcracker - - 11 comments @ Stainless Steel v1.2.1

I forgot to add a dgVoodoo config file to disable it. I've reuploaded the mod to fix that.

Good karma+1 vote
shellcracker
shellcracker - - 11 comments @ Stainless Steel v1.2.1 Source Code

Sorry, I must've overlooked that. I've uploaded the actual source now.

Good karma+1 vote
shellcracker
shellcracker - - 11 comments @ Blood 2: The Second Cut

I tried looking into the "civilians running in place" bug, but it seems to be a problem with the maps themselves, and since I'm not aware of any way of decompiling LithTech maps, I can't really do much about that right now.

Good karma+3 votes
shellcracker
shellcracker - - 11 comments @ Kingpin: Guns N' Thugs

I'll consider making the silencer no longer degrade. As for the crash in the shipyards, I haven't been able to replicate it. Are you using the latest version of MH's Kingpin patch?

Good karma+1 vote
shellcracker
shellcracker - - 11 comments @ Kingpin: Guns N' Thugs

This problem exists in the original Kingpin as well. Just make sure they've catched up with you before entering another level.

Good karma+2 votes
shellcracker
shellcracker - - 11 comments @ Kingpin: Guns N' Thugs

I haven't played Barren Meadow yet, but I'll see what I can do.

Good karma+2 votes
shellcracker
shellcracker - - 11 comments @ Kingpin: Guns N' Thugs

That's right.

Good karma+1 vote
shellcracker
shellcracker - - 11 comments @ Kingpin: Guns N' Thugs

It comes out today. ModDB is just slow to approve files.

Good karma+1 vote
shellcracker
shellcracker - - 11 comments @ Redneck Rampage Revision v2.1

I looked into this issue, and found out that this is due to RedNukem not being able to load Route 66's assets properly. There is a way to fix it by creating a .grp file for Route 66, but it's sorta complicated and I'd just recommended using Raze instead.

Good karma+1 vote