I noticed this and payed more attention to my ships and the enemy as the match progressed (I typed out my initial comment right after the event). Indeed, I noticed that unless the enemy ships came within spitting distance of the Munis, then they could only target one at a time. However, with how I tend to micro-manage my fleets, I have them focus fire on the largest warships and work my way down. With the shear raw firepower, the targets tends to go down very quickly, and the Munis only take minimal damage, as I tend to group them in the numbers of 20 and above. Now, the SD escort? I don't exactly remember what happened right after, as the match went on for another few hours (with another Executor falling prey to my fleets) but if I remember correctly I was able wipe out the escort too, but with the help of a 30 ship fleet backup. The enemy at the time kept focusing on building lots of capital class SDs, and lost nearly every engagement. However, the normal difficulty level AI did adapt very quickly after losing the first SSD, and started sending fleets with a LOT of escort carriers, and this started to to prove problematic. I did lose a lot of my Munis this way- but alas it was too late. The two aforementioned Subjugator class warships eventually helped seal the fate of the now late Pentastar Alignment. Looking at the post war/match results, I did notice the enemy had very low military research done, and I mean very low. I wonder if it just focused on getting the SSD and and ignored just about the rest of the tree. It was, as mentioned, just a normal level AI as I'm still coming to grips with the game and the mod, and I apologize if I wasted your time or anything. :P Thank you for this mod and I appreciate your attention and response.
The_25th_Dragon
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