I'm an indie developer from France. I made the mods Pirate Guild, Yaki Armada and ADS for the X-Universe games (X2, X3:R, X3:TC/AP). I also made Unending Galaxy, a 2D space opera game, and After The Collapse, a post-apocalypse base building game, both on Steam.
After several years of development, After The Collapse is finally out of Early Access with a massive update featuring a whole new story-line and so much...
Large content update for our base builder with a new themed scenario and many improvements.
A large content update adding new worlds to generate, buildings to loot, dynamic events, a new quest system and last but not least, the ability to fight...
The first part of a massive update regarding our expedition system. Manage multiple expeditions at the same time, customize them, use better cars found...
A large update allowing you to dig much deeper, containing 2 new goal driven scenarios, and many more features and improvements.
To mark After The Collapse's first anniversary, I am very proud to be releasing the largest update to date, with close to 90 features, improvements, changes...
This version introduces the world around your playable area. As with every other 0.x.0 release, it comes with new base mechanics and systems we’ll be...
A large graphical and content update for our post-apocalyptic base building game.
After The Collapse 0.5.1 has just been released! With a new underground cavern to explore, new combat mechanics, a better UI and a lot of additional content...
Our first official release is now publicly available on Steam Early Access!
Our September progress report about our post-apocalyptic base building game. Featuring our release date, trailer and a lot of new content!
Our August progress report about our post-apocalyptic base building game. Food production, power management, storage, and user interface are on the menu.
Complete progress report and release date announcement about our post-apocalyptic base building game.
After the Collapse's forth devlog detailing the progress being made on our survivors (their attributes, traits and behaviors), the user interface and...
Progress update about multi tile agents, the addition of a save system, the improvement of the user interface and rendering engine.
Devlog about our crafting and storage menus and systems.
A post detailing the general goals for our new base building game.
Major content and graphical update. New ship classes, better animations, play as any faction, and much more.
After nearly 2 years of development, Unending Galaxy is finally available on Steam.
Major new version of Unending Galaxy featuring a lot of content including a whole new faction, a new starting scenario and 2 additional maps.
Unending Galaxy devlog about the upcoming 1.1.5 release, including new maps, graphic settings and other improvements.
A new major version of Unending Galaxy featuring colony management and additional combat settings has just been published.
Our last article before the 1.1 release. It details our the improvements, including the new ship combat settings and improved trading menu.
Unending Galaxy devlog about the upcoming 1.1 release, including the colony manager, the improved user interface and much more.
Here's the latest version of Unending Galaxy featuring a much improved sound engine, new faction policies and multiple small changes and improvements.
Let's see what's going to happen in the next development phase now that the 1.0.0.1 build has been released.
After a full year of development, Unending Galaxy has just been released as a stable 1.0 build. While the quest to make an all-in-one space simulation...
This is likely our last big devlog before release. We'll talk about the plot, the user interface and diplomacy.
This is Unending Galaxy's last beta before official release. It has a strong focus on stability and useability.
Unending Galaxy's weekly devlog with the new procedural map generator and the usual improvements, changes and bug fixes.
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