Indie developer from Argentina, currently working on Okhlos: A very disgruntled group of people. Former gamedesigner at Metrogames and game programmer at Gameloft.
We are partnering with Devolver Digital to publish Okhlos. Plus Okhlos at PAX!
in fork parker we trust
This week's dev blog update is all about our take on localization using Unity.
crushing the olympian gods, one language at a time
We are thrilled to announce that Okhlos has won the Best Gameplay Award at the Brazil Independent Games Festival! Out of 700 hundred games, world's third...
okhlos won best gameplay at brazil independent games festival
A short summary of our experience with the Greenlight campaign and the press coverage of it
greenlight aftermath and press roundup -
The changelog returns, with new features, improvements and more!
the return of the changelog - egx rezzed version
We use the game's code to show a textbook example of the use of inheritance in the game and its pitfalls.
road to igf 2015 [part iii of v] inheritance 101
In this update we show you all the numbers hidden inside the mob.
road to igf 2015 [part ii of v] stats that matter
Today we show how the AI of some of the enemies works and how making them fallible made them seem more real.
shooting like an amateur
About how we faced dire problems with the camera and we learned how to live with an isometric view, with Pythagoras help.
cameras, pythagoras and faking it
Bellerophon, Pandora and Atalanta join Okhlos' hero rooster. Come and greet them!
i've got a fever, and the only prescription is more heroes!
Yes, more heroes! In this update we will present four new heroes and talk about the logic and mechanics behind them.
introducing heroes -part 2-
The new Bundle in a Box is out and Okhlos is one of the nominees to receive its Indie Dev Grant!
okhlos nominated for the indie dev grant
Three weeks, two game conferences and and a nerd fest. Okhlos was in each one of them in one way or another, here is how it went.
the okhlos tour
An assorted collection of screenshots that were taken while testing different shaders and camera effects. Be prepared for some really weird stuff, that...
screenshotmania – shader/camera effects testing edition
A little recap about the implementation of a couple of different flocking algorithms in Okhlos.
flocking like it's 1999
In this post we talk about the enemies that the player will face in the game's first level. Dancing Adonis, mythical beasts and the god of order himself.
fighting apollo: beauty, reason and ocd
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