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Comment History
scudhawk
scudhawk - - 4 comments @ Maelstrom Expansion v1.31 R4 (Diplomacy SoaSE)

Urvanian units supposed to have 77% mitigation at start?

Good karma+1 vote
scudhawk
scudhawk - - 4 comments @ Maelstrom Expansion v1.31 R4 (Diplomacy SoaSE)

The Advent dreadnaught is quite weak, was it meant to be more of a support role? To be honest I think it balances better the way it is built. It did not replace a fleet as a single ship, yet its abilities made it more flexible than a meteor meat shield.

Good karma+1 vote
scudhawk
scudhawk - - 4 comments @ Maelstrom Expansion v1.31 R4 (Diplomacy SoaSE)

I saw the 5k hp pathfinder once as well, I assumed it was supposed to be like that.

Good karma+1 vote
scudhawk
scudhawk - - 4 comments @ Maelstrom Expansion v1.31 R4 (Diplomacy SoaSE)

1. Dreadnaughts are allowed to continuously spawn with negative capital ship points. I also think their fleet cap usage should be 75-100, not because of their power, but some players not increasing fleet cap and tax% to maintain using them.

2. Can the original planets have some bonuses added, or reduce some of the bonuses of the newer planets? Some of the newer planets make many of the original planets completely obsolete, especially in a random generated map. I think the newer bonuses work well with the addition of dreadnaughts being able to do so much damage.

3. Can the Dangerous asteroids be slowed down some? It'd be nice if you could have them do "orbits" around planets in wide arcs to randomly collide, but I see they are like ships with a short range ability. I noticed early game that without a dreadnaught these are pretty much impossible to take out as the gravity wells have 10.

4.Can planet bombing cause a gravity well debuff? based on the % of the populace left is the build, income speed ect...

5. Is it possible to add a competition mode to the settings? Such as limiting or disabling experimental weapons, limiting capital ships, and or max researchable tier?

These are mostly suggestions,I messed around with galaxy forge and some of the basic codes like damages and costs in the past, but never really messed with the core play. Appreciate the long hard work. Great job.

Good karma+2 votes