Amazing works so far, hate to see it stop!
I honestly think you can't get much help from r/kotor or DeadlyStream as 1) there aren't many programmers active in those communities or 2) most programmers have moved onto other games that use more modern, programmer-friendly engines.
What I would recommend is directly reach out to individuals in project xoreos (https://github.com/xoreos/xoreos, Xoreos.org), if you haven't done so already. These guys are very competent C++ programmers who obviously cares about KOTOR (and other games using Aurora).
I have worked with NWScript and DeNCS before to spice up my game. I'd love to help, but I no longer have the modding infrastructure, nor am I as free as I used to. Nonetheless, I could probably help with automating the process of "rewriting all dialogue lines from KOTOR II into a KOTOR I format file".
I'm thinking of writing a script to extract the dialogues from the KOTOR 2 dlg, and then reformat to comply with KOTOR format. This process shouldn't be too bad if:
1. There exists a tool to extract dialogues from K2 .dlg as plain text. This is the most important step as far as I am concerned.
2. There is a spec on how you want K2 dialogue (in txt) to convert to K1 dialogue (in txt)
I'll do some more digging later, keep us updated!
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