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So I just happened to take a look at my last blog post and figured I should update a few things again...

Regarding the Doom meets Unreal meets Metal Gear Solid partial conversion idea, chances are it'll still happen at some point. Truth is, though, I scrapped it pretty early on into the development. I'll see if I'm able to develop the concept any further. If I am, then it might become a thing.

I've also gotten another project idea since my last blog post. This one would be an FPS/dungeon crawler TC comprising a whopping 64 levels in 8 "tiers". Gosh, my brain just never stops, does it?

Anyway, then for the kind-of-semi-regular Deliverance 2600 update. I had the project on hiatus for about three weeks after releasing Alpha 0.4 but resumed work yesterday. For the next build (which will of course be Alpha 0.5), I hope to implement the second boss. My original plan was to have the second boss implemented by Alpha 0.4, but... Well, either way, it'll surely be implemented in Alpha 0.5.

That's it for today then.

- Santtu Pesonen

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