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Comment History
Sam_0256
Sam_0256 - - 10 comments @ TAZ 3.0 Beta patch 2 10 mk1

Oh well thanks for the reply good to know it wasn't something wrong with my display or something else on my end, glad to see it will be addressed soon thanks for the help and keep up the good work.

Good karma+1 vote
Sam_0256
Sam_0256 - - 10 comments @ TAZ 3.0 Beta patch 2 10 mk1

Thanks for the reply I've already found the aim_hud_offset_pos in the ltx weapons files, but if it isn't too much to ask could you maybe tell me what value I would need to set it too to fix it

Here is an example of what I see
M4A1: aim_hud_offset_pos = -0.07421,0.0129,-0.1
aim_hud_offset_pos_16x9 = -0.07421,0.0129,-0.1
Scar: aim_hud_offset_pos = -0.07315,0.0008,-0.085
aim_hud_offset_pos_16x9 = -0.07315,0.0008,-0.085

Any help with this would be great.

Good karma+1 vote
Sam_0256
Sam_0256 - - 10 comments @ TAZ 3.0 Beta patch 2 10 mk1

Thanks for the reply, I did a new fresh reinstall of taz exactly as you described here and made sure the fov and hud fov are 0.73 and 75 as the mod page says so, but I am still not sure if the scopes have been fixed so I feel its best if I just show comparison pics with the scopes on different guns.

M4A1 Scopes: Imgur.com
HK16 Scopes: Imgur.com
ScarH Scopes: Imgur.com
Daniel Defense Scopes: Imgur.com

Any help is appreciated

Edit you mentioned something about the .ltx files controlling the scope positions if that's the case you could just let me know what value I would need to change for the scopes to work properly and what files I would need to edit.

Good karma+2 votes
Sam_0256
Sam_0256 - - 10 comments @ TAZ 3.0 Beta patch 2 10 mk1

Thanks for the reply, My resolution is 1920x1080 and my monitor is actually a laptop since that's what I'm playing on its a 15.6 inch screen at 1080p at 144hz 3ms. So maybe the mod doesn't work properly on laptop screens ? Or could it be another issue ? Take as much time as you need to try and figure it out if you wish to do so any help given is appreciated keep up the good work.

Good karma+2 votes
Sam_0256
Sam_0256 - - 10 comments @ TAZ 3.0 Beta patch 2 10 mk1

Thanks for the reply, but I can assure you my fov settings are exactly as the moddb page describes what it needs to be, Fov 75 and hud_fov 0.73, I've made sure multiple times that the fov settings are exactly as the mod page describes them to be at and have reinstalled taz many many times to try and resolve this issue but I have yet to come to a solution I assume something else is causing this issue. Hope to hear a reply back. thanks for your patience any help that your trying to give me I appreciate it.

Good karma+1 vote
Sam_0256
Sam_0256 - - 10 comments @ TAZ 3.0 Beta patch 2 10 mk1

Thanks for the reply, but now I have a different question, while the 3d scopes seem a lot better than before they don't look exactly as they used to for me in the old testing videos and such compared to what I see. Would just like clarification on if the scopes are still needing work or have I messed something up while installing the mod. Comparison pics provided below

My scope: Imgur.com
Scope I found on a youtube showcase: Imgur.com
Youtube link for the showcase: Youtube.com
Time stamp is 19:10

Any help or reply with this would be appreciated keep up the great work.

Edit: After watching more of the showcase I have linked and comparing it to my scopes, it seems my scopes are broken compared to what they should look like, compared to the video linked and older taz showcases. I would really appreciate a reply to this problem as it does ruin my taz experience a bit since the problem makes it harder to actually use the scopes as intended. A reply helping me with this problem would be appreciated.

Good karma+2 votes
Sam_0256
Sam_0256 - - 10 comments @ TAZ 3.0 Beta patch 2 10 mk1

Great Job on fixing the 3rd scopes, but I was wondering if anyone knows how to fix the skinning mutant parts crash also the crash when attaching the grenade launcher on a weapon.

Good karma+1 vote
Sam_0256
Sam_0256 - - 10 comments @ TAZ 3.0 Beta

I'm assuming you mean toggle hud on and off, it should be in the keybinds menu, pretty sure the default bind is numpad 0 you should probably change it while you at it since numpad 0 is also for freecam mode.

Good karma+1 vote
Sam_0256
Sam_0256 - - 10 comments @ TAZ 3.0 Beta

Thanks for the reply, yes I have seen that patch for the dx10 and dx11 fix and the scope overlay fix but when I installed the patch it only fixed the dx10 and dx11 crashing problem it doesn't seem to fix my 3d scope problem unfortunately.

Comparison pics for my scopes and how they should actually look like

My scope: Imgur.com
How it should look like: Imgur.com

Good karma+3 votes
Sam_0256
Sam_0256 - - 10 comments @ TAZ 3.0 Beta

The post mentions that the 3d scopes can be fixed by using the in game hud editor I'm a bit confused on what values need to be changed as in what is the value's name and what does the value need to be set to, hope I can get some help with this it would be very much appreciated.

I am sad to see the mod go out a bit incomplete, while it is still incomplete its still pretty great and I've loved what I've played so far everything is pretty high quality and top notch, good job Taz devs you did great just sad to see you guys go out without fully completing your vision.

Good karma+2 votes