I am a statistical anomaly. One in a hundred, followed by another one in a hundred, and that's just the odds against me having been born. A scientist at heart, I am well aware that I don't view the world in the same light as everyone else, and I try to keep this in mind while interacting with others. Of course, I can't judge if I've been successful with any degree of accuracy, but that isn't going to stop me from trying.

Comment History
AgentGadriel
AgentGadriel - - 4 comments @ ImperialFistsSalamandersPatch

Just add a space to the relevant army name. They're stored in:
Emperors_Children\Data\art\team_colours\emperors_children_race.
Open the .teamcolor file in notepad and add a space to the end of the force_name entry, and it'll count as a distinct entry.

Good karma+1 vote
AgentGadriel
AgentGadriel - - 4 comments @ ImperialFistsSalamandersPatch

Mkay, since you've asked, I am nudging you.
The Imperial Fists mod includes a skin for the Crimson Fists. Unifaction also includes a skin for the Crimson Fists, for default space marines, and these just so happen to be named identically.
At the very least, trying to select the Imperial Fists version of the skin in the army painter redirects you to the stock Space Marine version. There's a reason the army painter doesn't let multiple skins have the same name, even across multiple factions.
You can still get to the modded version by switching factions with the skin still selected, and while I haven't extensively tested this bug, you did ask to be nudged...

Good karma+1 vote
AgentGadriel
AgentGadriel - - 4 comments @ Star Wars Interregnum Beta 1

Thank you. I swear I tried that before, but I guess not.

Good karma+1 vote
AgentGadriel
AgentGadriel - - 4 comments @ Star Wars Interregnum Beta 1

OK, you've updated to the point that I can't simply ignore anymore.
How the flying **** do I decompile BIN2 files? It refuses to work with my current Convertdata.exe and I cannot, for the life of me, find anyone else who's had issues migrating to the new format.

Good karma+1 vote