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Rutee
Rutee - - 1 comments @ That Which Sleeps

This is looking really neat and I've tossed some money at it already. Procedural Generation means I don't have to rely on other hunam to make things for me to have more games (Plus there seems to be lots of individualized options for Great Old Ones but even if they're not individualized choosing different options will probably change some gameplay elements in the scenario in different ways for different GOOs).

I saw you say it was easy to make a GOO; how easy is easy? What I'm basically asking is how fast can I, as a peon who has only minimal skill in programming, make a horde of Touhou GOOs using other people's artwork? X3 Like, are you going to include a bunch of spare skill trees and not use them? Or are you planning for custom GOO skills to be relatively easy to make?

Good karma+1 vote