A little note I found when I was doing some work with color-switching:
No layers. It seems that layers (at least in GIMP) and merging them adds in some transparency layers that don't go away when merged and not involved with the Alpha Channel that mess with the tga. The compiler I was using (DOW texture tool)demands monochrome unmapped (What's on top) and unencoded (What I'm going on about.)
If anyone wants to correct me on this, go ahead. I still got much to learn.
File - drop down menu....
Export....
Select TGA....
Export....
Replace if you need to..
Untick the tick you can see in the top left hand corner.
Export....
All done. :)
Thanks.
Oh GIMP for Banners and emblems?
yep. :)
Icons as well. :)
also when used with DXTBmp can make textures and load screens. :)
working on the alpha in gimp can make parts of a model magically disappear in game. :)
Gimp is good. :)
Well some gimp. :P
A little note I found when I was doing some work with color-switching:
No layers. It seems that layers (at least in GIMP) and merging them adds in some transparency layers that don't go away when merged and not involved with the Alpha Channel that mess with the tga. The compiler I was using (DOW texture tool)demands monochrome unmapped (What's on top) and unencoded (What I'm going on about.)
If anyone wants to correct me on this, go ahead. I still got much to learn.