I am a retard and it took me 20 years to figure this out!...

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Week 8 on time.
Sorry If I didn't get everything done in week 7, I apologize. I am sure you would be able to understand with the amount of models and imagery I sent you.
Big plans again, Lets see how I go.

Looking for any feedback, even good, bad or ugly. :p

LoL. :p

I cross reference all statements of game play with the codex of the desired race for greater consistency.

# Adeptus Arbites

Turrets/Listening posts:
#1 Storm Bolters?
#2 Hurricane Bolters?
#3 Hvy Bolters?
#4 Missiles?

Units:
-Judge/marshal, Move, deform and tex.
-Provost/detective Move, deform and tex
-Arbites, Move, deform and tex.
-Penal legion, Move, deform and tex.
-Human bomb, Move, deform and tex.
-Cyber equines, Move, deform and tex.
-Cyber mastifs, Deform nose and tex.
-PDF, Move, deform, weapons and tex.
-Hive gangers, New Mesh and tex.
-Tarantula, Scale and tex.
-Sentinel builder, Permission.
Vehicles:
-Huntsman, Research.
-Rhino, Move and tex.
-Repressor, Permission.
-Chimera, Move and tex.
-Castigator, Research.
-Speeders/tempest, Move and tex.
-Sentinel, Move and tex.
-Mobile fortress, Move and tex.

# Adeptus titanicus

Adeptus titanicus knights is something I am going to have to find the instructions on it as I am sure it would just be a mesh up from other models. :p

And put some time into the emperor class titan.

# Ancient necrons

Turrets/Listening posts:
#1
#2
#3
#4

Units.
Lord - Mesh/tex change.
Immortals - Mesh/tex change.
Warriors - Mesh/tex change.
scarabs - Mesh/tex change.
Destroyers - Mesh/Tex change.
Monoliths - Tex change.

Mesh ups so all building look like pyramids/monoliths.

# Assasins

I have to put more time into the callidus assassin.
Find some way to put a Calexus together.

I have a copy of the eversor assassin, if you dont? :)

I also should try and mesh up an assassins temple.

# Black templars

Turrets/Listening posts:
#1 Hvy Flamer? Thankyou landraider.
#2 Hurricane bolters? Thankyou landraider.
#3 Hvy Bolter? Already there. :)
#4 Plasma cannon? Thankyou dreadnought.
#5 Assault cannon? Already there. :)
#6 multimelta? Thankyou landraider.
#7 Missiles? Thankyou landraider.
#8 Lascannon? Thankyou landraider.

Have you approached the FOK team about using the black templars? ;)

# Blood angels

Turrets/Listening posts:
#1 Hvy Flamer? Thankyou landraider.
#2 Hurricane bolters? Thankyou landraider.
#3 Hvy Bolter? Already there. :)
#4 Plasma cannon? Thankyou dreadnought.
#5 Assault cannon? Already there. :)
#6 multimelta? Thankyou landraider.
#7 Missiles? Thankyou landraider.
#8 Lascannon? Thankyou landraider.

Got any tips on how to get in contact with the makers of the blood angels mod.
As I sure as hell am tempted to make a librarian dreadnought.

I have a fairly complete copy of the blood angels if you dont? :)

# Chaos

Turrets/Listening posts:
#1 Hvy Bolter?
#2 Reaper Autocannons?
#3 Missiles?
#4 Lascannon?

Will have to do a vertex alignment on all of the hellsmith and some how get that chaplains head on the hellsmith. Maybe I copy the chaplains helmet onto the hellsmiths tex and golden it up too. :) I am going with the skull because it features well on character chaos models in all editions of 40k.

Tower of skulls, yes I understand that it would be good, but I cant get the mojo to do it. I should be able to find all the tex this week and feel competant enough to mesh up the shapes.

Will have to put more time into this combo mesh of the aligned daemon prince.
I need to find and attach,
-Khorne should pad
Belt of skulls. I think I know how to do this. :D
Mirrored arm for the axe of khorne twin
-Tzeentch Shoulder pad
Staff of Tzeentch
Cloak/rag, symobol of tzeentch
Smother armour mesh
-Nurgle shoulder pad
Pot marked Dragon wings.
detachable body deformations for the Nurgle bloat.
-Slaneesh shoulder pad.
Lash of submission.
Pleasurable paraphernalia.
\# Daemon hunters

Turrets/Listening posts:
#1 Hurricane Bolters?
#2 Incinerators?
#3 Hvy Bolters?
#4 Psycannons?

# Dark Eldar

Turrets/Listening posts:
#1 Tower of loathing
-Destructor. Thankyou Haemonculus.
#2 Tower of Dominance
- Splinter cannons. Already there.
#3 Tower of carnage
-Disintergrator Hvy 3. Already there.
#4 ???????????
-Disintergrator Blast 1. Already there,
#5 Tower of Destruction
- Dark lance. Already there.
Done like dinner.
Ah yes. darkeldar_plasmageneratorglow.tga was dodgy and wouldnt load under spookys rsh veiwer. :) So I used the 2nd one. :) Just beware. :p

# Eldar

Turrets/Listening posts:
#1 Shuriken cannons? Thankyou Vyper/grav platform.
#2 D-Cannons? Thankyou support platform.
#3 Vibro cannons? Thankyou Support platform.
#4 Star cannons? Already there. :)
#5 Scatter lasers? Thankyou Falcon/grav platform.
#6 Bright lances? Already there. :)
#7 Reaper launchers? Thankyou Vyper/grav platform.
#8 Shadow weavers? Thankyou Support platform.
All done and way to easy to do :p

I should revisit the UVWs on the Shinning spears and exarch as I think it has bleed in it some where?

# Eldar exodites.

Turrets/Listening posts:
#1 Lasgun array?
#2 Scatter Laser?
#3 Lascannon?
#4

I have good ideas on how I am going to get draco/dragon units into the mod.

And a pretty good idea of how to get mesh/plate wearing guardians in.

Lascannon teams would be a leach from the eldar bright lance. Using the guard hvy weapon teams and merging the guardians and bright lance. So they have a more primitive feel to them compared to the rest of the eldar.

# Farsights Empire

Turrets/Listening posts
#1 Position/listening post.
-Pulse rifles. Thankyou hammerhead
#2 Fortified position.
-Plasma. Already there. :)
#3 Heavily fortified position
-Burst cannon. Thankyou hammerhead
#4 Superior fortified position
-Smart Missiles/missiles. Thankyou hammerhead
#5 Controlling fortified position.
-Ion cannon. Thankyou Hammerhead
#6 ???????????
-Dual Ion cannons. Thankyou Hammerhead
#7 ?????????????
-Railgun. Already there. :)
Both submunitions(explosive) and regular(lance).
#8 Doninating fortified position
-Dual Railguns. Thankyou clone and mirror. :)
Both submunitions(explosive) and regular(lance).
And all done :p

alternately #7 could be sub-munitions on one railgun and #8 could just upgrade to regular railgun or vica versa.

I believe this should be allowed for Farsights empire for the turrets as well as the listening posts with the turrets that are misting out on the pulse/burst.
A little extra kick to Farsights empire? to compensate for the lack of units produced. :)

There is a problem with the mod... :( What looks like an ion cannon on turrets is called a burst cannon. For the greater good it will be fixed. Not tonight though as I am too inebriated. :p and damn hickups are making it so much harder. :(

Decoy launcher - Uses the tau clones to produce a vehicle clone. :) vehicle ability

Seeker missile - Acts just like an imperial hunter killer.

extra research for the energy bldg. "Thermo plasma battery research"

# Genestealer cult

Turrets/Listening posts:
#1 Storm bolters?
#2 Hvy Bolters?
#3 Missiles?
#4 Lascannons?

Units:
-Genestealers, Move and a new tex.
-Patriach, Move, Deform and a new tex.
-cultist, Move and a new tex.
-Hybrids, Move, Mesh up and a new tex.
-Magus, Convert, move, Deform and a new tex.
-Brood brothers, Move and a new tex.
Vehicles:
-Cultist Limos, Find, Move and a new tex.
-Hybrid Rhinos, Move and a new tex.
-Hybrid Predators, Move and a new tex.
-Brood Chimeras, Move and a new tex.
-Brood Russ's, Move and a new tex.
-Attack Jet Convert, move and a new tex.
-Deep strike All Done :) Got to tex it further.
-Brood Bomber All done :p Got to tex it further.

Civilian cars for Cultists.
Rhinos and Predators are for Hybrids.
Chimera and Russ's for Brood Brothers

When I start this army It shouldn't take more then a week to make the models, as there is only really 14 and I haven't been pushing myself yet and still putting out over 15 for the last two weeks or more.. :)

I need to find more sound bytes. or create them with soundgarden.

# Grey knights

Turrets/Listening posts:
#1 Hurricane Bolters?
#2 Incinerators?
#3 Hvy Bolters?
#4 Psycannons?

More time into the GK Term.
Possibly a GK Term Justicar.
Possibly a GK Term Brother captain.

# Guard

Turrets/Listening posts:
#1 Hvy Flamers? Done.
Borrowed from Russ.
#2 Hvy Bolters? Done.
Borrowed from turret.
#3 Multilaser? Done
Borrowed from Chimera.
#4 Autocannons? Done.
Borrowed from Sentinel.
#5 Plasma cannons? Done.
Borrowed from russ.
#6 Multimeltas? Done.
Borrowed from Russ.
#7 Missiles? Done.
Borrowed from turret.
#8 Lascannons? Done.
Borrowed from Russ.
For the emperor all done, that was an easy challenge for one of my skill. :p

Chimedon
chimerax
chimero
Hmmm where could they go in the mech. Command?
If you go with the 144 unit idea I believe it could fit in that way.
Or go with breaking down the mech command down into 3 commands with a tex change to show what they are to build. As previously suggested.

Medusa
Collossus
Manticore
death strike missile launcher
hasn't been found yet. I will see if I can get concept meshes done.
Goes in Basilisk magnus in case you forgot I suggested that. ;)

I might be suggesting a servitor be implemented for the guard as well to replace the current techpriest position.

# Harlequins

Turrets/Listening posts:
#1 Listening post?
Entangle defenders.
#2 Warp vitae?
Disruption defenders.
#3 Ether vitae?
Hallucinogen defenders.
#4 webway vitae?
Explosive defenders.
These are all Grenades launched from a grenade array on the turrets.
Explanation:
Entangle defenders, slow down the enemy movement.
Disruption defenders, cause the enemy to stop everything.
Halucinogen defenders, cause the enemy to shoot each other.
Explosive defenders, cause the enemy to die. :p
#5 ??????????
-Entangle missiles.
#6 ??????????
-Disruption missiles.
#7 ??????????
-Halucinogen missiles.
#8 ??????????
-Explosive missiles.
As above but with a large range due to the self propelled missile and with a large area of surface effect due to the more material stored in the missiles.

"Gav thorpe"
Units
-Great harlequin.
-Shadow seer.
-Solitaire.
-Death Jesters.
-Harlequin troupe.
-Harlequin jetbikes.
-Venom.

Spirit walker is missing. But I have that mesh/tex.

I have several copies of the harlequins if you dont? :D
One from the harlequins mod.
One from the Gerbs SS Legion mod. Which could be handy to get in contact with Gerberman on the forums about. As well as the interface.

# Legion of the damned

Turrets/Listening posts:
#1 Hvy Flamer? Thankyou landraider.
#2 Hurricane bolters? Thankyou landraider.
#3 Hvy Bolter? Already there. :)
#4 Plasma cannon? Thankyou dreadnought.
#5 Assault cannon? Already there. :)
#6 multimelta? Thankyou landraider.
#7 Missiles? Thankyou landraider.
#8 Lascannon? Thankyou landraider.

A new chapter or just an addon for marines.
I may go back and redo the previous mesh to get the
hands - Not likely
Boned fore arms, Done
feet - Not likely
Flaming crotch, Done

# Marines

Turrets/Listening posts:
#1 Hvy Flamer? Thankyou landraider.
#2 Hurricane bolters? Thankyou landraider.
#3 Hvy Bolter? Already there. :)
#4 Plasma cannon? Thankyou dreadnought.
#5 Assault cannon? Already there. :)
#6 multimelta? Thankyou landraider.
#7 Missiles? Thankyou landraider.
#8 Lascannon? Thankyou landraider.

I didn't over do the model with ammunition as I could see the hoppers being used as cells for the lascannon.

Thunderhawk, yes yes I must put more time into this.
How many times can I say that, I guess its precedence is low on the order of priorities. :p

Upgradable Librarian...

#1 Lexicanum
1 psychic ability
#2 Codicier
2 psychic ability
#3 Epistolary
3 psychic ability
#4 Chief Librarian
4 Psychic ability, usually in terminator armour.

You already have the chief librarian.
Here are the other three slightly modified mesh and tex.
Any modified tex is renamed.

The lexicanum has two bling for his calf. the smaller bling would be better.

The codicier has also had a deformation with the psychic hood also being shortened, but not to the degree of the Lexicanum.

I didn't feel comfortable with a force axe so I didn't put one together. :( but the weapon layouts compensate. :)

Lexicanum and Codicier use the Sword.
Epistolary uses the Staff.

There is no real change in the epistolary I dont think.

Force axe? for the Lexicanum of course. :)

Upgradable Chaplain...

#1 Chaplain Champion
#2 Chaplain Hero
#3 Chaplain Mighty hero

You already have the Chaplain mighty hero in terminator armour.

The chaplain hero would be the one that come with soulstorm.

Just the chaplain champion to do. And it is done. :)

Upgradable Techmarine...

#1 Mechanic marine/Mechmarine?
You got this spanner marine.
#2 Techmarine
Regular techmarine.
#3 Master of the forge
Servo harness

Upgradable Apothecary???

#1 medi-marine
Marine with med pack, first aide style
#2 Apothercary
Regular apothecary
#3 Apothecary prime
medi harness. - Think fabius biles Chirurgeon.

Apothecary prime as you will be able to see has the prime helix on his shoulder pad denoting his position.
The medi harness is not something to write home about but as a concept it will serve its purpose.
Helix on the knee pad for easier identification.
I didn't suit him up with weapons other then the chainsword as this isn't really a combat from line unit. more used for the healing of retrieved units.
Later upgrades would be the aforementioned weapons to make him more combat ready, and a type of artificer armour as you would expect someone of his office to have.

Medi-marines?
Before becoming an apothecary, the training makes medi-marines.
Whether it be squad attachable of upgrade for the squad is debatable.
seen accompanying apothecary primes.
still has company marking because they are company based.

Medi Servitor?
Even if you dont want to use it i may just mesh one up for fun. :p And its done. :)
Basically a servitor that runs around healing things instead of repairing things. So would need to see if a heal button would be possible to be one of his abilities.

Auto launchers - Fitted to terminators, a set of vehicle style grenade launchers allowing TDA to use grenades.
grenade types:
Frag. Pretty simple.
Blind. Works on enemy only. :p

Plasma Blaster - Fitted to terminators. it is basically a twin links plasma gun. Allowing for greater output of plasma and giving terminators a plasma based weapon.

# Necrons.

Turrets/Listening posts:

#1 Obelisk

#2 Fortified obelisk
-Wailing terror x1

#3 Hvy fortified obelisk
-Wailing terror x2

#4 Superior fortified obelisk
-Solar orb x1
#5 ????????????????????????
-Solar Orb x2
Animation would be two orbs spiraling around each other like twin suns. Since these are solar being spawn.

#6 ?????????????????????
-Solar Orb x3
#7 Supreme fortified obelisk
-Solar Orb x4
Animation would be four orbs rotating a red dwarf style orb. Since these are solar being spawn.

#8 C'tan fortified obelisk?
-Solar system?
the four magnetic restrainers would be moved 45 degrees south outwards. Large orb in the centre with a series of differing size satellite Orbs in multiple orbits of differing radius'. When fired the whole animation launches at the desired target, and when impacting having multiple energy explosion like the eldar D-cannon does, for each orbiting orb and a larger one for the main orb.
Done, done, done. :)

Okay the idea behind the multiple Wailing terror is to have more wailing terror rechargers. Like the Arka ion cannon. Even though i believe that these wailing terrors and Solar Orbs should launch automatically and not allow you to fire them.

There might be a way of doing a weapon effect with having a ball of energy launchable similar to the D-cannon. But in the colour of the orb in the Hvy fortified obelisk. Also the break down should be similar to the eldar ball of boom, as it would be EM dispersion on contact with the ground/target.
"Solar Orb"?

I shall have to break out the mini scarabs so i dont forget to make them up for mines and listening posts spawnables, for the second week in a row. :p

More time on conversion from horror movie to sci-fi for the "Ancient Necrons", yep new old race concept. I have hundreds of these lil warriors. If only i could 3d scan them. ;)

Builder tomb spyder, Something to give the scarabs some protection while building or moving around.

# Orks

Turrets/Listening posts:
#1 Listenin' post
-Shoota
#2 Big listenin post
-Burnas?
#3 Bigga listenin' post
-Big Shootas?
#4 ?????????????????
-Skorcha
#5 Bestest listenin' post
-Rokkits?
#6 Biggest listenin post
-Shok attack guns?
#7 ????????????????
-Zap gun?
#8 ????????????????
-Kannon?
thoughts on the concept? Please excuse the shokk attakk gun. :( A bit to do with it yet. :)
Although i might keep it bulky as it would of been made by grotz and not Mek boss.

Could the medga deff dread be a mesh conversion from the deff dread?

I haven't been able to get the DOW2 modding working so I wasn't able to get the teleporta inspiration to work on a teleporta for DOW Apocalypse.

Grot tanks I could use the mesh of the war trakk, but that would be a lot of deformation, I may need to merge bits from other vehicles to make it truly grottish.. thinking on that one still.

Squigs huh? I guess i could get inspiration from the squigs I believe they put in the online warhammer game.

Weirdboy warphead and hiz minderz hey. I shall see about the psychic powers as well, possibly from second ed. Like:
-Foot of Gork - Monty python stlye green foot, mesh comming from the sky and stomping the enemy, hopefully. Possibly from a cloud based at a certain height along the z? rescaled ork lower leg with tessellation and a could effect. animated to rescale along the z axis.
4th Ed.
-Frazzle - lightning strike from the weirdboy to the chosen enemy in range.
-Zap - a large green ball blazing effect like the thousand sons sorcerer effect. Shooting forward at its target unit.
-Warpath - waaugh effect on the boyz in the unit he has joined.
- Ere we go - Green teleportation effect and teleports himself and the unit he is with to a different location.
-Waaaaugh - like the waughboss.
2 to 4 minderz with the weirdboy as a single unit.
If no miderz, is squad attachable. :)

Weirdboyz upgrade?
#1 Weirdboy?
-2 psychic abilities.
#2 Weirdboy warphead?
-4 psychic abilities.

Mad boyz? Usually bizarre clothed with lots of odd and ends with them in battle.
seen as a symbol of good luck to the other boyz even if they do disrupt battle slightly. :)
4th Ed. codex.
Increased morale when in range of a squad of mad boyz?
mad boyz would be immune to breaking morale?
Mad boyz may not respond to every threat with a variable threat range that would be timed?

Mek boy upgrade?
#1 Spanna boy.
you already have.
#2 Mek boy
In game already.
#3 Mek boss.
Has shok attak gun and kustom force field options?

Mega Lootas.

Loota bikes.
Looted Big gunz.
Looted baneblade.
Which not to do last?

Speed freaks Hut should be a focus as I try this WW2 style hanger. with launch rails out of one side of it to give the flyers some where to launch from. a Shabby sheet hangar that has a sloping roof.

I may mesh up a snotling parratroopa also as they are more likely to be infiltrated. And if you dont want them they may turn up in grotz mod later on. ;)

Pain boy upgrade?
#1 Pain boy
Already in game.
#2 Pain boss?
Just an upgraded version of a pain boy.

With the Kommandos would it be possible to make the a flying units like the idea of the assasims I mentioned to give them a move through cover rule allowing them to get anywhere they need to very fast. Climbing hills, moving through forrests and Swimming rivers would be easy for these boyz as they are all trained Ard and learnt from da humies. :)
Just a bit of fun for ork players that make this unit more viable then what it is now. Or you could go with it now? it is up to you.

# Planetry defence forces

Turrets/Listening posts:
#1 Hvy Flamers? Done.
Borrowed from Russ.
#2 Hvy Bolters? Done.
Borrowed from turret.
#3 Multilaser? Done
Borrowed from Chimera.
#4 Autocannons? Done.
Borrowed from Sentinel.
#5 Plasma cannons? Done.
Borrowed from russ.
#6 Multimeltas? Done.
Borrowed from Russ.
#7 Missiles? Done.
Borrowed from turret.
#8 Lascannons? Done.
Borrowed from Russ.
For the emporer all done, that was an easy challenge for one of my skill. :p

Will get there after I get the pdf units done for other races.
It would be a weaker guard without super heavys or titans. Mostly code with a few meshes.

I might get to grips with this vendetta/valkyrie and get that in and drop the marauders.
I could use the genestealer bombers to compensate for the run down back water planet needing support from the other imperial armies. Going along the theme of a genestealer infestation to get both races in at a similar time.

# Sisters

Turrets/Listening posts:
#1 Hvy Flamers?
#2 Improved Hvy flamers?
#3 Hvy bolters?
#4 Improved Hvy Bolters?
#5 MultiMeltas?
#6 Improved Multimeltas?
#7 TriMeltas?
#8 Improved Trimeltas?
And it is done. :)

Trimeltas are what Karamazov has on his throne of judgement. :) Best that I could come up with after the Multimelta.

With the listening post I couldnt get the listening post texture out for this race with spookys rsh viewer, so it will need the other rsh when it is being played. I can still do everything I need to as I am using another tex. :)
Does anyone you know have a functional version of sisters_listening_post.tga?
4th in a day, even with a hang over, damn I thought that would slow me down. :) I know the anhebriation slowed me down to just typing. :p

Still havent got dedicated to the cherubs yet, so I should give it some lovin'.

Should also fix up the backpack of the battle sister mechanicus.

I should see if I could tex the frateris militia better.

# Steel Legion

Turrets/Listening posts:
#1 Hvy Flamers?
Borrowed from Russ.
#2 Hvy Bolters? Done.
Borrowed from turret.
#3 Multilaser? Done
Borrowed from Chimera.
#4 Autocannons?
Borrowed from Sentinel.
#5 Plasma cannons.
Borrowed from russ.
#6 Multimeltas
Borrowed from Russ.
#7 Missiles? Done.
Borrowed from turret.
#8 Lascannons? Done.
Borrowed from Russ.

# Tau

Turrets/Listening posts
#1 Position/listening post.
-Pulse rifles. Thankyou hammerhead
#2 Fortified position.
-Plasma. Already there. :)
#3 Heavily fortified position
-Burst cannon. Thankyou hammerhead
#4 Superior fortified position
-Smart Missiles/missiles. Thankyou hammerhead
#5 Controlling fortified position.
-Ion cannon. Thankyou Hammerhead
#6 ???????????
-Dual Ion cannons. Thankyou Hammerhead
#7 ?????????????
-Railgun. Already there. :)
Both submunitions(explosive) and regular(lance).
#8 Doninating fortified position
-Dual Railguns. Thankyou clone and mirror. :)
Both submunitions(explosive) and regular(lance).
And all done :p

alternately #7 could be submunitions on one railgun and #8 could just upgrade to regular railgun or vica versa.

Rotatable arka ion cannon. I think i can get away with this. :) similar control mechanism as suggested with the basilisk magnus. And it is done.
There is a bit of a buckle in the rotation if you look very very closely.
The buckle is a lot better then it was. I had to set the x/y positions through the rotation. If it accepted I will put an hour into getting the rotation buckle free, :)

Remote sensor towers could be built at the command post and deep striked anywhere on the map. as described in imperial armour 3. Possibly a deformation of the listening post.

# Tyranids

Turrets/Listening posts:
#1 Poison spores?
#2 Frag spores?
#3 Bio-acid spores?
#4 Incindendary spores?
No need for a mesh upgrade just abilities attached to the unit.
#5 Meiotic poison spores?
#6 Meiotic fragmentation spores?
#7 Meiotic Bio-acid Spores?
#8 Meiotic incindendary spores?
This may need a slight enlargment of the mesh of the listening post. As well as larger spores that sit higher on the z axis.

I see a different Malenthrope on forgeworld and it shouldnt be that difficult to deform the Zoanthrope. Maybe this week but who knows what will happen when the person I care for is away :)

# Witch hunters

Turrets/Listening posts:
#1 Hurricane Bolters?
#2 Hvy Flamers?
#3 Hvy Bolters?
#4 Multimeltas?

Dark eldar heretic would make a fine penitent. I should retex this mesh this week in preperation. Possibly some deformations.

I have a copy of the witch hunters, if you dont? :)

# Xtra

#defensive walls

Eldar illusionary wall will have to do for now.
this will most likely be revisited later on, with a more eldar smooth style expandable/rotatable wall.
I guess if the alpha level was made to make it more transparent it could be more appropriate.
I have been tempted to take out all saturation of the colours in the illusionary wall and increase lightness.
But I need some thoughts on that one. :)

Dark eldar defensive walls I thought it would be good if it was the soul cage broken down and placed along a line.
It would be good if we could get that glow that is usually along the wraith bone in the cage to go along the defensive wall. Is it possible? :)

# Fortress walls

Okay time to give it a go too. :)
Not sure how popular the idea will be so it could always be tagged and Pm'd to get a vote?

# Map editing

As I have several dow installs and one at 1.0 I may retry the map editor, but i feel that will take registry work to get both versions functional at the same time.

Destructible terrain is it a possibility? Another question that fills my mind. Or is the 8th player needed to be used for terrain and made neutral.

Still getting there. :(

# Turrets

I will aim for four upgrades to the Turrets. That way there is greater playability. With certain upgrades being shifted, up or Down. I cant promise I wont go over the top :p

Might I suggest that there be spots free down the bottom lines to be made available to revert your turret/Listening post weapon upgrades?

Every weapon exchange would cost resources.

At Kronus's Request. :)

Okay if you do not want to implement these as a replacing turrets you could always call them Mk2 turrets?

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