I am a Return to Castle Wolfenstein fan, and a beginner at mapping. I started mapping in 2009, and have really improved since then. I couldn't have improved without the help of Vicpas and many other great people, but mainly Vicpas. I started this Mod DB account so my maps could have another home, and also to keep Rtcw fans informed on my progress with any projects I'm working on. My interests include mapping, world war two games, and computers in general.

Report RSS Large Update - Disabled Cheats, Easter Eggs and More!

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Finally, a new update regarding Castle Wewelsburg! I have a handful of information to give to you all, so prepare yourself!

First of all, I want to mention that the final release of Castle Wewelsburg will have disabled cheats. This means that players will NOT be able to cheat at any time while playing the mod. My reason for deciding on this is simple: I strongly dislike cheating, and I want to discourage it as much as possible. A great way to do this, in my opinion, is to remove the possibility of players cheating their way through Castle Wewelsburg.

I realize that some players only cheat sometimes for fun, but in my opinion, cheating ruins immersion. As I've stated in previous updates regarding Castle Wewelsburg, I want this to be my best release by far. In order to accomplish this, I think that disabling cheats is a step in the right direction.

Second of all, Castle Wewelsburg will have easter eggs, like the recently released The Dark Army: Uprising did. These easter eggs will range from secret rooms that are difficult to access to bigger secrets like bonus levels. The bonus levels will NOT be connected in any way to the story of Castle Wewelsburg. This means that, in total, the mod will probably have almost 10 levels, with most of them being playable. As always, this is subject to change since the mod is still in the works.

Third of all, the recently released RealRTCW 2.1 mod, which runs on the ioRTCW engine, will be used in the mod. I've taken notice of some minor bugs with the ioRTCW engine, but it's much more stable than before (those of you who played the first release of The Dark Army: Uprising will know what I'm talking about). Many bugs from the vanilla game are fixed, one of them being the nasty quickload/player death crash that many players have experienced. RealRTCW 2.1 also added some great new footstep and weapon sounds, as well as a new weapon: the shotgun. You can expect this weapon to appear in Castle Wewelsburg for sure.

Fourth of all, Castle Wewelsburg will most likely have randomly spawning enemy locations. This feature can be seen on some of the original SP maps like crypt1 and xlabs, where some enemies are spawned at random locations. The purpose of this will be to create less linear gameplay, which might appeal to those that prefer multiplayer over singleplayer. As I've said before, I want as many people to play my mod as possible, and hopefully they will enjoy it too. Any additional ideas about creating less linear gameplay are always welcome. Don't hesitate to let me know, if you have any ideas!

To conclude this update, I want to once again mention that Ronboy Productions is still hiring for members. If you think that you can contribute to the development of Castle Wewelsburg in any way, then please don't hesitate to join! I need help with this project!


That's all for this update. Thanks for your interest, and I hope that you all will look forward to the next update, which may contain some WIP screenshots of the first playable level!

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William Faure
William Faure - - 766 comments

Cheats ruin immersion, I totally agree with you, and I understand your choice. On my side, for TDA, I decided to entrust the player, and I didn't disable cheats for this reason (and also because I didn't want to restrict the player's freedom and fun). However I'm very well aware that some have used cheats to bypass some difficult moments, and that's something sad, even if we're talking about a minority of players only. So maybe cheats will be disabled for TDA2, however I'll ask first. Who knows, maybe I can make the cheats unlock-able after the player completes the story.

Glad to see TDA inspired you to include some Easter-eggs in Castle Wewelsburg! And we're talking about Easter (bonus) levels! Damn, this is promising indeed!

Random spawning is a great idea! My suggestion for less linear gameplay would be... DAY/NIGHT system! Ahah! It would be more perfect! x)

Can't wait so see the screenshots of the first level! Keep-up the good work my friend! ;)

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ronboy Author
ronboy - - 316 comments

I'm glad to see that you agree with me. Other players, like on the Russian Wolf's Lair Forums, have agreed with my decision to disable cheats too. So far, no one has disagreed with it.

I'm glad that you're looking forward to Castle Wewelsburg, and I'm looking forward to TDA2 for sure!

Hopefully you can help me sometime this summer with the development of Castle Wewelsburg. ;)

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