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Comment History
RomulusWB
RomulusWB - - 2 comments @ Ultimate Apocalypse - Full Installation (1.87.2)

Hello,

Love the mod, been playing for a long while now with over 200 hours on it. Awesome work you have put into it and really appreciate a great 40K game considering the latest ones. I look forward to the new content and updates when you are back on the job. Enjoy your vacaton for now.
I have suggestions since the latest update:
-Shields.
Most notably on the Tau armies the shields prove to be too powerful. Practically like having a second health bar instead of moral. Considering the Tau have so many units that use shields including heavy vehicals, I think shields as a whole could use a nerf.
-Invisibility.
Most detector units tend to be quite weak and so a small bombardment (Which are very often) is all that's needed to destroy them. Being within melee range breaking invisibility works wonders however keeping units within melee range and attacking is almost impossible. Going back to units breaking invisibility when attacking might make it a bit more balanced.
-Necron Ai.
The AI spams builders a lot for the first 5-10mins of the game instead of Infantry.
-Bombardments.
Orbital bombardments and the like from all races could use a longer cooldown.
-Inquisition Deamonhunters.
They generally need a big nerf. Do as you wish with these guys.
-Deamons.
The Furies could use some attack sounds. There may be other units as the same. Their relic resource rate could be slower.

A nice add on feature would be to have persistant vehicals the same way the game keeps persistant bodies on the ground. If the vehical created a nuteral structure when it died appearing as said vehicals last dying animation, in theory it would look as though it's still there, create obsruction and able to be destroyed. Fruit to thought.

If any of the mentioned suggestions are singular to my game due to bad downloads or installs, I apoligise please forgive me. Feel free to discuss any of the mentioned suggestions, I love to hear what the community thinks.

For now this Space Wolf is going to fill his horn with ale.

Good karma+1 vote
RomulusWB
RomulusWB - - 2 comments @ Ultimate Apocalypse mod team

Hello,

Love the mod, been playing for a long while now with over 200 hours on it. Awesome work you have put into it and really appreciate a great 40K game considering the latest ones. I look forward to the new content and updates when you are back on the job. Enjoy your vacaton for now.
I have suggestions since the latest update:
-Shields.
Most notably on the Tau armies the shields prove to be too powerful. Practically like having a second health bar instead of moral. Considering the Tau have so many units that use shields including heavy vehicals, I think shields as a whole could use a nerf.
-Invisibility.
Most detector units tend to be quite weak and so a small bombardment (Which are very often) is all that's needed to destroy them. Being within melee range breaking invisibility works wonders however keeping units within melee range and attacking is almost impossible. Going back to units breaking invisibility when attacking might make it a bit more balanced.
-Necron Ai.
The AI spams builders a lot for the first 5-10mins of the game instead of Infantry.
-Bombardments.
Orbital bombardments and the like from all races could use a longer cooldown.
-Inquisition Deamonhunters.
They generally need a big nerf. Do as you wish with these guys.
-Deamons.
The Furies could use some attack sounds. There may be other units as the same. Their relic resource rate could be slower.

A nice add on feature would be to have persistant vehicals the same way the game keeps persistant bodies on the ground. If the vehical created a nuteral structure when it died appearing as said vehicals last dying animation, in theory it would look as though it's still there, create obsruction and able to be destroyed. Fruit to thought.

If any of the mentioned suggestions are singular to my game due to bad downloads or installs, I apoligise please forgive me. Feel free to discuss any of the mentioned suggestions, I love to hear what the community thinks.

For now this Space Wolf is going to fill his horn with ale.

Good karma0 votes