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RSS Reviews
6

Star Wars - Alliance

Mod review

The work put into this, trying to port and balance ships from every corner of Star Wars is incredible. Unfortunately, it leaves a lot to be desired as to informing the player of what ship has even basic abilities like Colonize, and the New Republic envoys don't seem to work at all. There doesn't seem to be a way to get minor factions by your side.

The gameplay itself also escalates dramatically in early game. Imperial forces will throw Super Star Destroyers, and even an Eclipse within the first 10 minutes while you're still figuring out the controls.

The mod features hero units, yes, but there's no way to respawn them. The problem is that an Eclipse Star Destroyer can one-shot any enemy it chooses, and that superlaser is part of its STANDARD weaponry. Not an ability with actual cooldowns. I lost the Millennium Falcon, Home One and Lando without realizing they were gone. When I went to the "Homeworld Beacon" to check if I could respawn them, I couldn't. It's a one-use spawn, and the enemies shred them like paper.

One the same note, the balance of ship vs ship is completely broken when you consider that Boarding Parties work on ANY SHIP. I thought it was a bug when I saw I had command of Palpatine's own Star Destroyer, but no.

There's a lot, and I do mean a lot of POTENTIAL in this mod. Personally, I don't even mind most of the "quirky" aspects, like using low-poly models from Empire at War as player Avatars, but it really needs some serious revisions. At the very least better explanations of what each ship does, as most of them appear to have new abilities as you research other techs... and start spawning their own reinforcements.

The mod also has a few dozen minor bugs, like Mon Ramonda having all abilities unlocked from the start, so levelling up does nothing. Fleet formation pathing seems to be an issue that's worse than vanilla SOASE and sometimes ships will just stop moving when they're supposed to jump.

9

Star Trek: Armada 3

Mod review

An amazing take and modernization of Activision's Star Trek Armada series, with incredible attention to detail and SFX and music from nearly every other Star Trek game. For veteran Star Trek gamers this is both nostalgic and mind-blowing. The Hero units are very well done and balanced, with abilities fitting each character and taking into account renditions in previous games. I could go on in miniscule detail, but it's unquestionably worth exploring oneself!

9

Star Trek Armada II Future Wars

Mod review