Been programming for 2 years.
I will be starting devlogs as soon as I can. I have a feeling that I will have a lot of fun creating this game. I will announce the YouTube channel that I will put videos on. This game is made from a custom engine that I got from books and online tutorials. It was made with Opengl. I really hope that you enjoy the game when it is released.
Edit: 6/18/17
The game has just entered the Mid- Indev stage!!!! I am having lots of fun!!!! It definitely looks different from the first log!!!! However the bad news is that I still have not changed my 3D models. I am still learning how to create 3D models from videos and this book that I have. I also have a devlog video on YouTube which I will later link to this channel. Thank you to you people who are keeping an eye on this game that I am making and I really get lots of motivation from looking at how many people have watched this.. um... "article"... I guess? Although the game is Unreleased and kind of early in development, I think that the game is coming along fairly well judging by the fact that this is the one game that I have actually stuck with.
Edit: 7/8/17
So I moved my game to C++ for more of a challenge. I might just make this game a first person game. Thanks to you people who are looking at this game
Edit: 7/21/17
Back in Java because of broken project... so little mechanics and it would take too long
Also added invisible guis
Going to redo attack system...
I have successfully added AI (basic) and attacks. Going to work on GUI buttons. Also added shadows and percentage closer filtering. It is turning out very well!!
Ok!!! I have created shadows. I have also started work on my first AI's. It is a barrel that moves in one direction. I guess I could create a group and call them "One Direction" ha... ha.. haha......
Look at my article for more info
I need some help on my game multiplayer if someone would like to belp me... that would be great
Will have to add multitexturing later today.
Created a main menu screen. Will add fog, multitexturing, a sky box, and new tree models.