Not much to say about me; i will study up something and get a full-time job on the future. i hope to get enough time to learn and develop games as a hobby. planning up my first project, a metroidvania maybe. if you want to know more "physical things": Male, 16, Venezuelan. Feel free to message me about anything, i will answer as soon as i can.

Comment History  (0 - 30 of 40)
reliphell
reliphell - - 40 comments @ Devlog #8: Livestreams, Music, NPCs, and Pixel Art

love the progress so far :)

Good karma+2 votes
reliphell
reliphell - - 40 comments @ Put A Sock In It! ▪ RELEASED!

congratulations for the full release :D i'll try it out

Good karma+1 vote
reliphell
reliphell - - 40 comments @ Devblog #9: Unearned Bounty - Alpha

I have a alpha key and I'll give you some feedback, first you should add more graphical options. i cannot even play the game because the main menu runs at 3 fps on my (maybe too old) laptop, the ship customization is plain amazing but for non-discord users there is never a real chance to report bugs or give feedback asap or play with the other members of the game. seriously some choices like disabling ship trail or water reflection and a static menu could help a lot...

Good karma+1 vote
reliphell
reliphell - - 40 comments @ Weekly Wrap-up Highlights #10

I think the bandit should have staid as a single unit damage dealer, that kind of units perform really good in boss battles

Good karma+2 votes
reliphell
reliphell - - 40 comments @ Released on Steam!

Congratulations!

Good karma+1 vote
reliphell
reliphell - - 40 comments @ Enter world 3 - Gassy swamp

looking good, I'll try it out!

Good karma+2 votes
reliphell
reliphell - - 40 comments @ Awesome New Special Effects!

love the new effects :D the "penumbra effect" is outstanding by itself

Good karma+4 votes
reliphell
reliphell - - 40 comments @ First principles: Picking and sticking to a Core Mechanic

"more importantly, analyse each piece of feedback you get. Try to find the root cause of their reactions (positive and negative)! You know your game the best, and you might be able to come up with an idea that will make most people happy", i loved that paragraph. thanks for all the article! is nice to find blogs like this to give other devs some advice on how to develop a game and take feedback!

Good karma+2 votes
reliphell
reliphell - - 40 comments @ Archetype: Walkers

i would make that Axe trowing enemy to only shoot the player if it is in the direction the enemy is facing, i like how it is going :) my most hated enemy type are the walkers that i can't just jump into and the jumping ones >_<

Good karma+1 vote
reliphell
reliphell - - 40 comments @ [Reflect] Thanks for the Feedback!

The glass shield is beautiful! T_T, new score system hype!

Good karma+3 votes
reliphell
reliphell - - 40 comments @ Toby: The Secret Mine

i always loved this game since i first saw it, good luck to everyone!

Good karma+1 vote
reliphell
reliphell - - 40 comments @ Towards The Pantheon Devlog #4: Portraits and enemies

the cat (Bam?) portrait is scary and realistic compared to the others. i like the shadow effect on the cave screenshot but i would like to see the character carrying a torch or something like that, if the source of light is fire try to add a fade-like effect to the light :), I'm a bit curious about the roaming AI, how you made it to not get too far away from a assigned area ?

Good karma+2 votes
reliphell
reliphell - - 40 comments @ Character Updates, Sound FX Generator, and More!

on the future try to add other formats like FLAC to the import resources tool, i like all the changes made! the idle animation will definitely make the games made less static

Good karma+1 vote
reliphell
reliphell - - 40 comments @ Jacbil Gobbet Update #5

i will try to share your kickstarter but i have only like 200 followers and that is because i follow them :/ good luck on getting enough funds, about the map itself it looks really big and well designed. but i think one of the selling points on games like minecraft and terraria is the random generated world to make it get some replay value. I'm heavily interested in the final product ^_^ the sheer size of the map makes me feel curious of how will look like the biodome and the guardian

Good karma+1 vote
reliphell
reliphell - - 40 comments @ Drunk On Nectar Steam release postponed to Q4 2016

Congrats for the future release on steam! not everyone achieves it. i just recommend to take your time to do some optimizations too because a game with so many things happening at once will require maybe too much for today standards (which is not bad either, but look at what happened to No Man's sky). Beautiful screen shots! :)

Good karma+2 votes
reliphell
reliphell - - 40 comments @ Sell your game on DBolical

great feature :) it will just display the prices on usd ot in a future it will get the price to other currencies on the future ?

Good karma+1 vote
reliphell
reliphell - - 40 comments @ Reflect Feature Update, Part 2

smooth GUI change! i like the new health bar the fade effect and the (much needed) camera control :)

Good karma+2 votes
reliphell
reliphell - - 40 comments @ Truman: The Face Eraser Introduction

love the concept :]

Good karma+1 vote
reliphell
reliphell - - 40 comments @ Equilinox

i will track it, is beautiful

Good karma+1 vote
reliphell
reliphell - - 40 comments @ UI Improvements

love the new custom cursor feature :) it will be only on the ui or in the entire game ?

Good karma+2 votes
reliphell
reliphell - - 40 comments @ Sinner's Sorrow - Lighting

OMG the a e s t h e t i c s, vaporwave aside i love how the mapping looks. how you discovered that tool ?

Good karma+1 vote
reliphell
reliphell - - 40 comments @ Play Code 7 at Gamescom 2016

don't forget to tell us when the kickstarter will start :)

Good karma+2 votes
reliphell
reliphell - - 40 comments @ New Demo Available! Greenlight and IndieGOGO starting too!

Oh my god the game looks amazing! i hope it gets greenlit :)

Good karma+3 votes
reliphell
reliphell - - 40 comments @ Update progress

the game has changed a lot in a year, how you feel with all these changes ?

Good karma+2 votes
reliphell
reliphell - - 40 comments @ What is SKULL FEAST?

i will track this one, has a nice concept

Good karma+2 votes
reliphell
reliphell - - 40 comments @ The After Death

love the new teaser!

Good karma+1 vote
reliphell
reliphell - - 40 comments @ Greenlight Campaign

shared! amazing work guys, i hope it gets greenlit.

Good karma+1 vote
reliphell
reliphell - - 40 comments @ Update on Gameplay footage

looks amazing!

Good karma+2 votes
reliphell
reliphell - - 40 comments @ The importance of Playtesting

i didn't even knew the difference between functional testing and play testing, nice article!

Good karma+1 vote
reliphell
reliphell - - 40 comments @ REDSHIFT is looking for alpha testers!

where do i sing up ? (when i click the image nothing happens, sorry)

Good karma+3 votes