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Comment History
Raynoa
Raynoa - - 4 comments @ Gameplay Rebalance AI+

The Combine suppressive fire still has flaws: First issue is the Combine act as individual when suppressing, thus leading them to run into teammate's fire line and get killed embarrassingly which happened a lot during my playthrough, therefor they must cooperate and suppress together like in HLA.
Second issue is that they don't know when to stop suppressing and when to move. They should stop suppressing as soon as fellow teammates establish line of sight with the hidden enemy.
Their use of grenades also needs to be taken with caution. They keep spamming them rapidly regardless of distance and space like no tomorrow, and then realize that they're near the blast radius.
In conclusion: THOSE BUCKETHEADS GOTTA HAVE SOME PATIENCE BEFORE SCREWING IT ALL TOGTHER.

Good karma+2 votes
Raynoa
Raynoa - - 4 comments @ Gameplay Rebalance AI+

Where is the control panel for weapons firing speed and accuracy spread? I added dual pistols to the game and I want to make some changes.

Good karma+1 vote
Raynoa
Raynoa - - 4 comments @ Gameplay Rebalance AI+

It's unstable and keeps crashing. Need updates!

Good karma+2 votes
Raynoa
Raynoa - - 4 comments @ Gameplay Rebalance AI+

When you added the bullet travel time feature, did you accidentally messed the tracers? Because the shots tracers doesn't come from the gun barrel, rather from the center of it that doesn't match the fire direction.

Prison Guards use AR2 alt-fire is both good and bad.
-Good because it makes them dangerous than regular soldiers which is important for a high combine facility to have.
-Bad because it overshadows the Elite soldiers. You see the only thing the Elites were acquired with to make them supposedly special than previous troops was just the AR2 balls (which of course failed) so with the Prison Guards to have the only power the Elites posses in their arsenal, combined with grenades and Nova Prospekt thinner spaces and straight hallways provides them with even more advantage than with the Elites who are usually placed in levels with obstacles in the fire-line like fences (even if they only use it once it won't matter. Unlike Elites, AR2 guards aren't rare, and usually when encounter with the player no one survive that much to fire the second ball).
You might wanna remove the AR2 balls ability for Prison Guards, but boost their aim/accuracy level to maintain advantage. OR keep it, but give the Elites special tactics that only their AI use. OR simply just give the Elites one grenade like with Prison Guards have one energy ball.
All which tackle the issue of Prison Guards overshadowing the Elites, while still being the second strongest Overwatch unit after the Elites.

Good karma+2 votes