I'm a 3D Artist specializing in characters. I can create lowhi poly models as well as create textures. I work with 3DS Max, ZBrush and Photoshop. Other programs include xNormal and Crazybump. I've been a modeler for a few years and am currently freelancing with Giant Fox Games. I can make time for projects so please have a look at my website and contact me if you think I'd be a good fit!

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Head here for some of my WIPs

raygae Blog

I don't think that I'll be using this as much to blog, since I already have one but I thought it would be worth mentioning the actual blog site:

Raygae.blogspot.com

Nothing fancy of course, it just details some WIPs, game ideas, musings and rants of stuff I'm working on. The blog is now updated weekly, usually every Monday.

If you have time, stop by and have a look!

Zero Barrier Alpha Release!

raygae Blog 1 comment

W00t, so we're finally here! Zero Barrier has finally released the Alpha Version of it's multiplayer map on Mod DB so download it and give us some feed back!

But, just to be formal...

My name is Raynor Bugayong and my relationship to the Zero Barrier Team is that I am one of the Character Modelers. This encompasses everything from modeling the low/high poly meshes, creating the textures, importing them into the engine and soon to come, animating them.

I've been with this project for about 5 months and I'm pleased to say that the culmination of my modeling skills can be attributed to this project. But before had I had modeled for about 8 months.

Anyway, I'll be able to rant more on a particular subject when the time comes. But before I leave:

www.raygaestyle.com

It's my website, so I encourage you to check it out! It hasn't been updated for a few months, but ever since this release, I'll be updating soon. (hopefully after finals this week)

Jya!