I think that putting it in a separate file will improve compatibility with other modifications, albeit visually, and make it easier for localizers to work with, of course, it's up to you, I just wanted to help and offer some suggestions.
I think that putting it in a separate file will improve compatibility with other modifications, albeit visually, and make it easier for localizers to work with, of course, it's up to you, I just wanted to help and offer some suggestions.
Oh, cool. Can I ask you to make two versions, with all the factions and without the Monolith?
I'm not sure it was worth adding this feature for Monolith...
It is worth mentioning that the magazines for the StG-44 are very quick to load and unload.
Unbelievable, very cool, from the problems I first wanted to write about the scope, but then I realized why it works this way, but I wonder why you need to reset the shader cache if the player does not use 3d scopes?
I would say that the only problem I have is that the animation of the lowered weapon is a bit off to the side. And I would like to ask you to make ammo icons, like "EFT style", I know you have already been asked for this, it would be cool, because I think it is more atmospheric when playing with mags redux.
Hi, I know that LEWD's StG-44 has already been released, but I wanted to say something about the localization, I saw that you integrated it directly into the game's localization file, which is quite inconvenient and may interfere with compatibility to some extent, I don't know much about it myself, but I decided to check it out and try to put the localization of your StG-44 in a separate file, and it worked (at least it works for me), I want to provide it to you so that you can use this experience in the future, thanks for your attention.
If you don't trust me and don't want to download the archive, I've uploaded an image with the code to imgur so you can see how it works.
Try it and tell us if it works for you.
Version 0.2 is better, I don't know if you can do it, but could you change the movements of the right hand somehow? I'm not saying that it should be perfect, but still, the right hand is slow, and he moves it up and down a lot. I wish it was at least a little bit in rhythm with the song.
Sorry if I wrote something wrong, I used a translator.
It's crazy, the guys and I want to translate it, but we don't know how to do it... It's going to take a lot of time.
The latest update is something incredible, thank you for the work you've done, finally players will be able to create bases wherever they want, and even create their own wooden/metal box anywhere and live there.
I'm waiting for divider and walls, and I was very surprised to see that added doors, of course their system is a bit confusing, in fact, they need, let's say, an adapter, but I understand why it was done, really, it's better than 1000 doors of different sizes, in any case, IT'S A DOOR! What else do you need for complete happiness?)))
I have already tested the innovation, and it's very cool, I can board up the windows, I can put the doors, I can arrange the room, I made myself my dream apartment in S.T.A.L.K.E.R.)
The only thing that, if I'm not mistaken, sometimes there is a lack of functionality, I can definitely say about a cardboard box, you know, you expect that you can put something in it, for example, some garbage, or some food for the kitchen, but alas.
Thank you again, this is an incredible mod.
I play with this SR-25: Moddb.com
And I have a strange feature, I don't know what it has to do with it, I just assume it's with your wheel, for example, when changing sights, because I've never seen this before, I use Mags Redux, and with some periodicity my extended mags change to standard mags, which is very annoying, I haven't noticed this with other weapons, although I haven't used another one. In any case, I plan to change weapons, so at my stage of development it is not critical, but the problem still exists, although so far only with this SR-25.
It's very cool.
But I would really like to see some doors and some dividers or, say, "walls" added so that you can close windows or holes with them, I'm lazy myself, so I live only with the thought of it)
Якщо я не помиляюся, в мене подібна проблема була взагалі через інший мод, тому не факт що моя порада спрацює, але я цю проблему вирішив тим, що через інвентар та ПКМ відкривав КПК знайдені в НПС, поки начебто не поставив фікс, але враховуючи що в нас подібна проблема викликана різними модифікаціями, то більше я нічим допомогти не можу.
It's an interesting mod, I use something similar, but it's not very well thought out, not everything is there, and the prices are not customized.
I wonder if you can make the following innovations?
1. Is it possible to make interactive icons (and models, but it's not necessary because it's more complicated)?
2. Is it possible to make a reduced number of uses in sales and generation in the world? For example, up to 50% of the basic number of uses. When selling, the price will depend on the number of uses, less uses - less price.
I don't know how possible this is, and I understand that there may be a lack of experience.
If I understood correctly, for the treatment of completely broken limbs:
Surgical instruments or a surgical kit, then a splint, and then a first aid kit.
P.S.: In the settings, you can make the bandage and tourniquet have the effect of a splint, and fix the limb after using surgical tools, you can also make the surgical kit restore part of the limb's health, in which case a splint is not needed, but this does not apply to surgical instruments, only to the surgical kit.
Hi, I was going to write, but I think I forgot.
For some reason, the "Keep Crafting Window Open" patch doesn't want to work for me, no matter how I change the order, no matter what I turn it on, it doesn't want to work, I even tested it on vanilla, but it refuses to work, so I have to stay on version 3.2, and also on version 3.2, using the patch also breaks this mod, but without it everything works fine.
Great, I'll be happy if they fix it, I don't think it's that important, but here you go:
"Попередження: Прочитайте керівництво перед експлуатацією"
This is a literal translation.
Nothing has changed, let's not take into account the lack of "properties" information, let's take the main problem, the lack of information about alcohol and satiety, it is also absent, do you use "Detailed Description"? Do you have, for example, a display of the alcohol indicator in vodka?
I just installed your mod through the installer, now I will check everything again and write to you.
Do you have a discord account so that I can check and immediately write to you if something has changed, or vice versa, if there has been no change?
Unfortunately, I don't know how to install through an installation, so I do everything the old-fashioned way, manually.
P.S.: I've just figured out how to install through the installer, but still, can installing through the installer and manually make such a difference?
Do you think it will make a difference to install using an installer instead of manually?
If I understand you correctly:
New Descr 0.31 (Detailed Description mod)
BHS Realistic Overhaul
BHSRO Detailed description compat
What else?
Regarding "Detailed Description", I have this mod, then your BHSRO, and then as I understand it, there should be "BHSRO Detailed Description compat"? At least that's how I set it up.
So, everything works, but there are questions, for example, in the first aid kit there is no description of the "properties", you know, "slow usage" and the like, and also, there is no information from the Detailed Description mod, alcohol and satiety are not displayed, for example, information is not shown that vodka gives +30% alcohol, or that bread restores +10% satiety.
I looked at Fort-12/17/21, and I noticed something on Fort-21:
On the left side it says "Зроблено в Україні" - Made in Ukraine.
And on the right, "Предупреждение: Прочитайте руководство перед эксплуатацией" - Warning: Read the manual before use
Why is the text on the right written in Russian?
It is unpleasant... I hope you can find a way out of this situation, if possible.
It seems to have worked, thank you very much.
Can I ask what this file is for?
I'm sorry, I completely forgot to check for new comments, I guess my reply is no longer needed.
I don't know, in theory it shouldn't affect other trading processes, since there are only 2-3 lines of code copied per trader, I don't think this addon can conflict with anything like that at all, it's made, as far as I understand, on DLTX, it just adds vanilla upgraded armor plates for sale, it would be strange if it would conflict with something, only if your addon already sells those armor plates.
For example, this is all the code that is there:
![supplies_2]
af_kevlar_up = 2, 1
af_plates_up = 2, 1
Surprisingly, your mod removes information about components that can be obtained during disassembly, by disabling your mod this information appeared, and vice versa, by enabling it, this information disappeared.
Perhaps I did something wrong, but I have problems with the "Detailed Description", I assume that the items are either partially or completely missing additional descriptions, for example, "technological item", and also missing information about hunger and alcohol.
Also, to put it mildly, I don't quite understand how to change the scripts to make the artifacts work, although in theory I found where to do it, tried to test it a bit and didn't see any visible results, which means that my tests were not correct.
Rayan293
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