The brand new FPSC: Reloaded engine is planned to be released sometime in October of 2013, therefor I will (probably) get it in that month! But whenever i do get it, that will be when development starts. Just thought I'd update you guys, happy new years!
Alright, I have enough experience with Source SDK to at least know how to make a basic multiplayer map. I could probably whip up some cool Half Life 2: Deathmatch maps and put them up here, it's always a possibility and I could consider it. If I do you shouldn't really expect these to be really too-too good, since I don't really have much experience in Source SDK.
I've done these kind of games before, and I can definitely do them again. It's pretty text-based but you don't actually type; you select what you want to do. Now, I can probably get this done in anywhere from a week to 9 months at most? But that's only for coding and making the thing, then there's background music. I have fairly enough knowledge of the code to add a basic music player if they don't want to listen to the standard music, the thing is... I'll need to make the standard music. The artworks for the game would take a couple hours, that is, if I wanted them to be good. If I was going to start on this I'd say it'd be in at least a week.
The Random Army Games website will be up whenever I get the paper to rent a domain to put the website on. It should be more stable this year and will not be going down like it did last year.
Thanks for reading this little "newsletter" from Random Army, stay tuned for more info in the next Article!