UX/Graphic Designer from Vienna, Austria. Proficient in 2D- and 3D-Art as well as graphic design (kinda obvious) and web design. Currently working on an awesome World War One modification for Red Orchestra 2. Previously (more like, 10 years ago) worked on (and released) The Trenches for Half Life.

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Commodore 64
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Description

Work in Progress of a Commodore 64 model. Currently in it's High Poly stage.

Rendered in Marmoset Toolbag.