Bad To The Bone!!!

Comment History
Q2kerS
Q2kerS - - 1 comments @ Locational Damage

Oh, sorry, but i think you need folow line:
after (!(targ->flags&FL_GODMODE)):
Code:
if (!(targ->deadflag == DEAD_DEAD))

and before "if (!VectorEmpty(point))" for example.
It prevent an one-shot gibbing of dead enemy.

Good karma+1 vote