Oh, sorry, but i think you need folow line:
after (!(targ->flags&FL_GODMODE)):
Code:
if (!(targ->deadflag == DEAD_DEAD))
and before "if (!VectorEmpty(point))" for example.
It prevent an one-shot gibbing of dead enemy.
Oh, sorry, but i think you need folow line:
after (!(targ->flags&FL_GODMODE)):
Code:
if (!(targ->deadflag == DEAD_DEAD))
and before "if (!VectorEmpty(point))" for example.
It prevent an one-shot gibbing of dead enemy.
Q2kerS
Phil joined
Bad To The Bone!!!