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Comment History
PUNK777
PUNK777 - - 12 comments @ Brutal Doom: Black Edition v3.38

retardo mE didn't read the main article through..."only works with latest gzdoom"....

Good karma+1 vote
PUNK777
PUNK777 - - 12 comments @ Brutal Doom: Black Edition v3.38

THe new version of BD:BE doesn't work for me. I never had any problems with the previous version. I tried using gzdoom versions 3.5.1, 3.6.0 and 3.7.2 and I still receive the same error message :

Bad hex number: no
Script error, "BDBE_v3.1e_Final.pk3:bezscripts/items.zsc" line 48:
Unknown function SetFrozen
Script error, "BDBE_v3.1e_Final.pk3:bezscripts/items.zsc" line 108:
Unknown function SetFrozen
Script error, "BDBE_v3.1e_Final.pk3:bezscripts/items.zsc" line 144:
Unknown function SetFrozen
Script error, "BDBE_v3.1e_Final.pk3:bezscripts/listmenu.zsc" line 44:
Unknown identifier 'generic_ui'
Script error, "BDBE_v3.1e_Final.pk3:bezscripts/listmenu.zsc" line 44:
Unknown identifier 'NewSmallFont'
Script error, "BDBE_v3.1e_Final.pk3:bezscripts/listmenu.zsc" line 48:
Invalid global identifier 'Font'

Script error, "BDBE_v3.1e_Final.pk3:bezscripts/handgrenade.zsc" line 53:
Unknown function IsFrozen
Script warning, "BDBE_v3.1e_Final.pk3:decorate.demonmorph" line 299:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "BDBE_v3.1e_Final.pk3:decorate.demonmorph" line 300:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "BDBE_v3.1e_Final.pk3:decorate.demonmorph" line 301:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "BDBE_v3.1e_Final.pk3:decorate.demonmorph" line 302:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "BDBE_v3.1e_Final.pk3:decorate.demonmorph" line 303:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "BDBE_v3.1e_Final.pk3:decorate.demonmorph" line 304:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "BDBE_v3.1e_Final.pk3:decorate.demonmorph" line 308:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "BDBE_v3.1e_Final.pk3:decorate.demonmorph" line 636:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "BDBE_v3.1e_Final.pk3:decorate.demonmorph" line 637:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "BDBE_v3.1e_Final.pk3:decorate.demonmorph" line 637:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "BDBE_v3.1e_Final.pk3:decorate.demonmorph" line 649:
Self pointer used in ambiguous context; VM execution may abort!

Execution could not continue.

7 errors while parsing DECORATE scripts

Good karma+1 vote
PUNK777
PUNK777 - - 12 comments @ Weapon Skins Pack for Brutal Doom v21 (Dox778)

u miss understood me I was simply implying that it shouldn't be a problem to use the railgun sprite providing you get permission from the PB team....but I guess i'm assuming that DOODGUY got permission also....and assumptions are the mother of all **** ups....sorry man....

Good karma+2 votes
PUNK777
PUNK777 - - 12 comments @ Weapon Skins Pack for Brutal Doom v21 (Dox778)

Should be ok with the railgun sprite, as the other weapon skin pack has both the new chainsaw and assault rifle.....https://www.moddb.com/mods/brutal-doom/addons/some-skins-for-rc2....

Good karma+2 votes
PUNK777
PUNK777 - - 12 comments @ Weapon Skins Pack for Brutal Doom v21 (Dox778)

I use the new knuckle duster skin with bd 21,,but its glitchy with BD:BE,,, no worries thou...it's a shame the auto shotgun skin from PB has a glitchy reload animation also;https://www.moddb.com/mods/brutal-doom/addons/black-autoshotgun....

Good karma+2 votes
PUNK777
PUNK777 - - 12 comments @ Weapon Skins Pack for Brutal Doom v21 (Dox778)

Oi DoX,,,..me likes thee revenant missile launcher sprite thx for adding it...would be cool to get the new PB railgun sprite ain't keen on the default one and the edited complex one in another skin pack ain't great either....plus could you add the original knuckle duster skin u posted on moddb as it's no longer available,,.i tried it with brutal doom black edition and it worked but i've deleted the files by mistake....

Good karma+2 votes
PUNK777
PUNK777 - - 12 comments @ Weapon Skins Pack for Brutal Doom v21 (Dox778)

how come not now...??...no more updates until final release...??

Good karma+2 votes
PUNK777
PUNK777 - - 12 comments @ Weapon Skins Pack for Brutal Doom v21 (Dox778)

..Thanks for the updates....I really like the weapon skin set ,,but to make the set perfect would be to add the BD:BE revenant missile launcher....,,,,pretty pls....

Good karma+2 votes
PUNK777
PUNK777 - - 12 comments @ Death Foretold (D4T): Crucible

Thks man...really appreciate it...downloading right noW….

Good karma+1 vote
PUNK777
PUNK777 - - 12 comments @ Death Foretold (D4T): Crucible

hey REaperAA,,..I would be interested in this addon you have created,if it's still available? I really like the vanilla d4t pistol thou,,have you changed the rate of fire for it ??...

Good karma+1 vote
PUNK777
PUNK777 - - 12 comments @ Brutal Doom: Black Edition v3.38

I think the mod is awesome but I've noticed a small strange bug ..whilst playing through ultimate doom again the quick melee changes from a knife attack ( like in PB ) which I really like to a regular punch and also the sprite for the armour changes aswell..Is there a way to fix this in the console like I did for running speed with the TURBO command..??.. (Paranoid andy was the streamer/youtuber who I saw using the command)...I already use those settings in the fatum section....I really looking forward to DOOMSLAYER CHRONICLES..Thanks for all the hard work you have put into this mod and others...

Good karma+1 vote
PUNK777
PUNK777 - - 12 comments @ Brutal Doom: Black Edition v3.38

@ the console type; TURBO 170.. you can change the number to whatever and it will change the running speed accordingly. I saw a youtuber do this for a speedrun of DOOM 1.....

Good karma+2 votes