In Red Alert 1, the MCV cost was lowered to $2500. This is what "should've been" all along. $5000 is absurdly high for a vehicle, and makes base expansion prohibitively costly. The new cost as it is is fine, and around where it should be.
OpenRA will have both a "C&C-Classic" mod and a C&C mod for OpenRA. The C&C-Classic mod will have *exactly* all the same values as the original game. If you want an authentic experience, go play that one. Meanwhile, the main C&C mod is modernized and made to reflect what years of RTS experience after C&C has taught us. It's much more fun, while still being true to the spirit of the original.
There is no need to weaken defenses. That would actually ruin things, because the game is quite well balanced as it is. Changing the stats of multiple units is far more radical than simply imposing a restriction on how far you can build from your construction yard (about 10 tiles away). For most games, the player won't even notice.
We have to face the fact that the original game just wasn't that well thought out for multiplayer. It was one of the first RTSes ever that supported multiplayer, and it was rushed to market before being fully polished. Its focus was on singleplayer. Multiplayer was not really refined or balanced--it was made in an era where they had little RTS experience. The fact that Nod had no guard towers in the original doesn't mean they should be removed. They actually fit quite well.
Once you try playing with the cooldown you will see it is fine. It will only be around 8 seconds. It will have no noticeable effect on gameplay, except for players who try basewalking across the map very quickly.
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