Sam starting modding with the Unreal engine in 2006 and his first project was a mod for 'Red Orchestra: Ostfront 41-45' called 'Mare Nostrum'. Joining the team as a level designer he quickly found his way into the role as lead producer for the mod and became the public face of the development team. 'Mare Nostrum' subsequently became the first ever non-source engine mod to be released over Steam. Sam is now the resident project manager/producer for Undrawn Reality, which is really just a fancy way of saying he doesn’t do anything and basks in the glory achieved by the hard work of others! Often found drawing fancy diagrams or making lists, or even tables of lists, he also likes to get involved with design work when allowed. Sam already has a project released on Steam and is now keen to see the day when Undrawn Reality release the sure-fire smash hit Llamas of War. It seems that the experience has gone to his head a little bit…

  • View media
  • View media
  • View media
  • View media
La Valleé
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

La Valleé was a 4 player custom map I created for the RTS 'Company of Heroes'. Set during World War 2 players battle it out as either the German Wehrmacht or American forces. I enjoyed making this map as it was different to the normal first person perspective. I designed it an a way that the map had 3 crossing points along a central river. This meant that players would need to attack cleverly and with speed to punch a hole in the enemy defences on the opposing river bank. A quiet valley in France has become engulfed by the ever expanding Western front. This pristine coutryside will not remain so for much longer..