Okay, so just played through the new map, and it is impressive. You retextured the Bespin assets beautifully, and it really feels and looks like the Works plant from SWTOR. The new things you have added in are pretty good, however, I do have some small suggestions. For one, you should either decrease the cooldown, increase the damage,or add a secondary weapon for the Republic Commando, since multiple times I couldn't even kill a basic unit since the damage per shot was so low or the spread was too high. I still killed the AI, but had to wait till the weapon was finished cooling down. Giving him a secondary would help him in this regard. Maybe a heavy pistol with only 6 shots or something like that. Because otherwise, he currently doesn't have the punch to really do anything. The Imperial Commando should possibly also get a secondary, though his damage output is fine, just his reload seems to be a tad too long. Also, are you supposed to lock on to an enemy before using the homing rockets for the Grand Champion of the Great Hunt? Since the rockets kinda fly out in opposite directions, and didn't do much damage to any of the units that I managed to hit with them. Also might want to decrease the amount of screen shaking that happens when enemy bolts hit around you. It was a little difficult to snipe accurately with all the shaking going around. 1 last tidbit, it might be advisable to either decrease the cooldown on the Hired Merc's Rail Shot, or increase the damage drastically, since it does just under half damage, and has a long cooldown. Just some small criticism on an otherwise fantastic map. Also, will there eventually be plans to make game accurate skins? i.e. the Republic Troops on Coruscant all have blue versions of the Commando skin. Again, fantastic map, and those small criticisms do NOT hamper the gameplay in anyway.
Protoss450
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