What Started off as a simple GZDoom map pack project, has now turned into a research and development quest for a better end result.
Liquid texture pack V6.0 has been a ground up rebuild from the last update. this new update now uses 100% shaders to create the textures and animated them in real time. using shaders now breaks free of the limitation of pre-renderd textures that were animated at a max cycle rate of 35fps. this demo is running on gzdoom 4.7.1 with the selected OpenGL rendering method.