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Postomnics
Postomnics - - 1 comments @ UMod TLD

Hey FINDarkside, just a quick hypothetical question: if ever Hinterland Studios explicitly or implicitly give you permission to continue modding TLD, how likely would it be that you'd update UMod or create entirely new mods for TLD?

Also, on a separate note, how would you go about updating UMod for use in the current versions of TLD? I am not asking you to update the mod (I know you won't unless the devs allow you), I only want to know how/what you would update/edit it if you ever did update it, how you would edit the current (v338) Assembly-CSharp.DLL so that it tells tld.EXE to load UModTLD.DLL (or maybe mess around with the decompiled Assets folder?) or load UModTLD.DLL some other way, or even how you created the whole mod itself (I'm curious as to how someone mods Unity games such as TLD).

This is probably asking a lot. You don't have to answer all of it. Or any of it.
Hope you're havin' a chill day.

EDIT: I just checked Hinterland's roadmap (http://hinterlandgames.com/the-long-dark/roadmap), and one of the planned features is mod support :D Of course, that does not mean you are obligated to continue working on UMod :P

Good karma+2 votes