After nearly 4 years in development, Deep Space Noir needed new branding and received a new, stunning logo. Press kit is updated accordingly.
After nearly 4 years in development, Deep Space Noir needed new branding and received a new, stunning logo. Press kit is updated accordingly.
Indie of the Year 2023 is on! Last year Deep Noir Ranked #8 in Best Upcoming Games. Let's do better this time!
Visit the just updated site at Deepspacenoir.com
Press kit has been updated as well, check it out at Deepspacenoir.com
Care to go through an interview with me? Check this out: Syndicate-y.com
A new cool cinematic video feature has been published, yay!
Two years ago, on this day, the idea behind Deep Space Noir was born and a Photoshop mockup was created, outlining general style. While current style is a bit different and things have evolved, it all started two years ago today. Cheers.
Now that Deep Space Noir is a Top 100 Indie of the Year finalist, it all feels amazing. Thank you everyone for your support! It means a lot!
20 hours short of 1000 dev hours... Man, this feels bloody amazing!
You know what day is it today? Deep Space Noir's first birthday. On this day, exactly one year ago, the concept of the game was created out of certain nostalgia and 3 days later the actual development started. And it was quite a damn journey.
New dev diary has been published: Pomstachepro.medium.com
All videos represent current state of affairs. You will experience exactly what's shown on them, should you download the demo. These are the core mechanics that are in place at the moment. I get what you are saying, but there's only so much a single zero experience dev who doesn't do white/grayboxing can do in their spare time. That said, you won't find the content you are looking for soon, but there's quite a lot in the game even now to be worth your while.
Ladies and gentlemen. This is a major milestone in Deep Space Noir's development. As of this moment, the game is in pre-alpha. New trailer has been added, along with new downloadable demo and dedicated website at Deepspacenoir.com.
In today's WIP video, space travel and live loading screens.
Fancy a good old sashioned asteroid belt race? Check today's video out.
New dev video, showing progress after 600 work-hours is up in the video section.
A cinematic teaser revealing the mesmerizing star map of Ramsey has been published.
A cinematic teaser has just been published in the Video section and it's bloody awesome.
A new cinematic teaser has been posted in the video section and is probably the best thing ever so far.
Introducing the new Sightseeing & Selfies Suite. Watch the video to check out how you will be able to capture amazing shots.
New video shows the latest WIP demo build, which is also available for download.
New video introduces the most recent addition to Zenit/2 - the holoroom.
New video illustrating the now self-navigating, newly textured and slightly facelifted Julietron 1, added atmospheric subtle jazz in the bar and the new holoadvertisement board at the door. Might release a new build soon as well.
New video uploaded, meet Julietron 1, the malfunctioning bipolar station host droid.
Hey, everyone. I sincerely thank you for your interest in Pornstache Productions and Deep Space Noir, it's a pleasure having people reach out right from the start.
There's a clarification I would like to make however in order to avoid confusion.
Pornstache Productions is one-man show and Deep Space Noir is currently a spare time project. Considering the state of the project, I am not planning on outsourcing work or contracting professionals in the foreseeable future.
Once more thank you for your inquiries and stay put if you like this project.
Development diary has been published: Medium.com
pomstachepro
joined
Creator of Zenith:Unknown and Deep Space Noir