Just a coder...

Comment History
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

If there's enough demand, I'll try to make it more compatible.

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

The game's not finished, so... Not sure... DX10 will be required though.

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT Development Progress #7

Thank you. :)

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ PolyVector

It's just going to be free on Windows, it'll cost $3 on the Xbox. I want as many people to play it as possible. :)

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

Miri is the only playable character.

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

Because you can't give games away on the Xbox. 240msp ($3 USD) is the minimum for a game this size.

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

Well, of course. ;)

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

I plan on releasing it for free on Windows, $3 on Xbox

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

It will have as many weapons as I can design/animate. :)

Good karma+2 votes
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

It will be for the Xbox360 Indie Games Channel (no hacks required), and Windows. :)

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

It's going to be an Indie Game for 240msp ($3 USD) :)

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

Yup, just me. :)

(Some of the assets are purchased though, I'm not -that- good)

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

I agree it would be cool, we'll just have to see what I can pull off. ;)

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

It sounds like you guys basically want Dead Rising, hehe... I'm really not trying to compete with AAA games all by myself. ;P

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

I actually was thinking of using cars/shopping carts/etc as weapon caches, but I think I'm going to keep the first game simple... I'm way over budget on time as it is.

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

It's a custom game engine w/ custom graphics/physics/animation/etc. XNA is the DirectX wrapper/framework I used. :)

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

Thank you very much *takes a bow*. :)

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

It's a custom engine. :)

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ DEAD SHIFT

Thank you, it's my first 3D engine and I've learned quite a bit developing it. ;)

Good karma+1 vote
PolyVector
PolyVector - - 20 comments @ Copernicus One

I can't wait for this game, Duckocide... It simply looks amazing! :)

Good karma+3 votes