If there's enough demand, I'll try to make it more compatible.
If there's enough demand, I'll try to make it more compatible.
The game's not finished, so... Not sure... DX10 will be required though.
It's just going to be free on Windows, it'll cost $3 on the Xbox. I want as many people to play it as possible. :)
Because you can't give games away on the Xbox. 240msp ($3 USD) is the minimum for a game this size.
I plan on releasing it for free on Windows, $3 on Xbox
It will have as many weapons as I can design/animate. :)
It will be for the Xbox360 Indie Games Channel (no hacks required), and Windows. :)
It's going to be an Indie Game for 240msp ($3 USD) :)
Yup, just me. :)
(Some of the assets are purchased though, I'm not -that- good)
I agree it would be cool, we'll just have to see what I can pull off. ;)
It sounds like you guys basically want Dead Rising, hehe... I'm really not trying to compete with AAA games all by myself. ;P
I actually was thinking of using cars/shopping carts/etc as weapon caches, but I think I'm going to keep the first game simple... I'm way over budget on time as it is.
It's a custom game engine w/ custom graphics/physics/animation/etc. XNA is the DirectX wrapper/framework I used. :)
Thank you, it's my first 3D engine and I've learned quite a bit developing it. ;)
I can't wait for this game, Duckocide... It simply looks amazing! :)
PolyVector
Oren joined
Just a coder...