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Fair enough, I forgot about the AI.
"To further encourage maneuverable fleets, in the next release ships will have weaker armor at the sides and the back"
Since combat is in 2-D anyway, why not encourage naval broadside tactics and have the side armour stronger than bow or stern so units can try to "cross the T", etc.?
Yeah, I can see that would be a bugger to do. It's a pity though,as having some temporarily unreachable locations would add more strategic decisions to make. it would also make the map feel more dynamic and a bit more realistic . I'm not complaining though as there are enough decisions to make as it is :) Maybe the sequel ;)
This game looks awesome, I'm looking forward to seeing it develop ( and seeing my character in there :) ). One question: Do the planets and moons move in their orbits or is this abstracted?