Fair enough, I've edited the description
Fair enough, I've edited the description
Yes, the path is wrong.
As i am always prone to do i was SEVERELY overthinking it.
The path needs to be \gamedata\sounds\music\combat\.
I tried with a fresh install of Anomaly; still no combat music.
My belief is that the mod Anomaly is based on purposely replaced all of the combat tracks with just the heartbeat track.
That means that w/o a script your tracks won't overwrite the primary code.
Also, with a bit of digging i've discovered that all tracks need a nr of attributes to be properly used in the game. Stuff like Max AI distance or what triggers the track (NPC attack, NPC dies, etc).
I've used this tool to test different values on your tracks: Metacognix.com
Though, they still weren't triggered in combat.
Unless i'm overlooking something incredibly obvious i believe some scripting is needed for this mod to work.
Yes, yes. i know about enabling dynamic music.
Looking around discord either EAX or Dyamic Music for vanilla Anomaly plays the heartbeat during the player combat state.
I tried enabling both in turns and it still does nothing.
I also saw there's no config or anything. Just the OGGs. But there's no dynamic music on my end.
Maybe it conflicts with one of the mods i have but i'll have to check.
My dude, this mod doesn't appear to work. There's just the hearbeat and/or silence when the player is in a combat state.
picaNetu
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