Short film maker, visual artist, VFX worker, and now Negspace developer!
Crushing spaceships, giant switches, and complex quests.
negspace: on crushing spaceships
Procedural psychedelia, nodal quest editors, presents, shader ports and France!
negspace´s devlog first birthday!
Taking a break from bigger picture design, figured there´s no way I´m launching a space game without turrets you can board from your ship!
negspace: on boardable, beam-armed turrets
On Rock Paper Shotgun deciding this is a contender to best shooter of 2015, appearing at my first game show (and then a bunch more), getting feedback...
negspace, 11 updates later!
Labeled Negspace, Arcade Edition, a sneak peak of Negspace is now featured in Tecnópolis.
negspace, finally being played on the wild!
Zero-g dogfighting got bigger levels, cloudier clouds, procedural environments, rehauled thrusters and fireworks since last month. Everything properly...
negspace, two months later!
Racing in zero-g, GPU based procedural parallaxing, and new UI elements; everything properly shown in gifs.
negspace, one month later!
Negspace is now in indieDB! It´s a super-indie, fast-paced, physics-based, 2d hotseat dogfighter in development.Check it out!
negspace now in indiedb! catch up!
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