Full Impact Games
7 members DeveloperOur team’s journey began in March of 2015, and we are targeting the end of this year for the release of our first playable. Our goal is to make well...
Working for Autodesk on the MayaLT/Stingray team as a content designer and evangelist by day. Owner and Lead Designer for the project Railgun by night.
Our team’s journey began in March of 2015, and we are targeting the end of this year for the release of our first playable. Our goal is to make well...