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Comment History
Patro56
Patro56 - - 15 comments @ CornCobMan's Fun Mod Version 2.0.10.9 Released

2.0.10.8 Patch broke sounds. The post-production voice lines can get on a constant loop.

Also, an issue spotted in recent versions of the mod but absent in older builds:

If the population cap limit is set to 1/2, Orks can't progress in tech tree as Waaagh! meter is stuck at 25/+14. In older builds one had to build ****-ton of Waaagh banners but now it caps within about 5 banners.

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ CornCobMan's Fun Mod Version 2.0.10.9 Released

Firesword and Chapter Master tweaks AYY!

New units are yet to be tested but the AI tweaks are very much welcome. SOB and SM AI were bound to crash at some point during a match while Eldar and IG AI could outright crash the game. Hopefully this will ensure stable games whenever I feel like going with random races.

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ Far Cry 2 Redux - Vanilla Sprint Mode

That's correct. It simply stays locked. At first I was convinced it was the mod that altered the unlocking order because knowing the devastating power of Desert Eagle and that the mod does have some tweaks to ballistics, perhaps DE became too OP to be available so early but looks like I was wrong. Probably yet another effect of not having your framerate capped.

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ Far Cry 2 Redux - Vanilla Sprint Mode

So it must have been the framerate bug then since I'm now at 73% and have unlocked MGL already, being the last weapon to be unlocked. Oh well. That's definitely too late to attempt to fix this, other than capping the framerate so I won't run into similar issue later on.

Just have been a witness of a spectacular end of Frank Bilder's career (Act 2 best Buddy) where he not only blew himself up but it also had to happen next to an ammo pile. There's absolutely no chance of arriving on time to prevent his Jihad practises but sad to see him go. Yup. This was the 3rd time the Buddy got downed and the 2nd time when he held the cursed MGL. In my experience, Buddies tend to kick their own ***** 100% of the time as the Act 1 Buddy also got himself downed while having MGL with him. I better cap the framerate asap...

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ Far Cry 2 Redux - Vanilla Sprint Mode

That's a tiny bit too late for me to do at this point but I did encountered game-breaking bugs during this run, such as actors refusing to appear but fortunately enough I quick-save quite frequently so I can revert back to specific moments and try again. So far this solution works

However I was met with two things I believe aren't right:

1. Whenever my Buddy is equipped with a grenade launcher (MGL-140), he's always downed before I even arrive. The self-harm nature of explosive weapons is very likely the cause here but I wouldn't roll out the inability to shoot, which the actual cause would be the inability to fight back and getting downed fast. Happened twice so far, Infamous difficulty, don't really recall seeing Buddy blowing himself up before me but perhaps it did actually happened, just much sooner before I was able to witness it

2. Despite being at 62% of the game's progression, Eagle.50 is still unavailable for purchase. Perhaps that's one the issues caused by the framerate bug but I thought I will share this with you regardless.

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ Far Cry 2 Redux - Vanilla Sprint Mode

The modding process was successful and I'm enjoying the mod thoroughly thus far, however I did ran into the phone problem described by ftiman1999 at some point during the tutorial missions but it happened once so far (happened before following your map related instructions) but at least I haven't ran into the swinging character bug which did occur in Hunter's mod a few times for me but it wasn't game-breaking or anything. Still a great experience, now even more with personal tweaks. Much appreciated!

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ Far Cry 2 Redux - Vanilla Sprint Mode

But the immersion here is purely at the cost of added confusion. Now it takes more time to figure out your position which isn't impossible. It's more like a puzzle game now, trying to match your radar image with the map which only prolongs your progression without adding any fun to it and I'm not really a fan of that despite understanding the premise of this change, and possibly for the sake of realism.

All I'm asking for is to provide me with instructions that will help me bring this feature back to its vanilla state as the rest of the features seem to be simply spot on.
Enjoyed Hunter's mod in my very first playthrough of the game and hope to enjoy the second, more challenging run with Redux mod but hopefully without this little feature I just happen to dislike. Just direct me to the file and I'll do the changes on my own. I'm familiar with gibbed tools, patch.dat, .xml, .fcb files etc.

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ Far Cry 2 Redux - Vanilla Sprint Mode

Since we're on topic here, can you please share on how to bring this feature back?

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ CornCobMan's Fun Mod Version 1.84 Released

The new vehicular Relic units for Sisters is exactly what I was waiting for! Cheers for that. Gotta give the mod a shot sometime in the future. Updated the hotkeys as well Moddb.com

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ CornCobMan's Fun Mod Version 1.83.6 Patch Released

The Codex Astartes does not support this action

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ CornCobMan's Fun Mod Version 1.83.6 Patch Released

A good chance to buff Space Marines if the fix will result in allowing the player to deploy both Land Raiders and the Chapter Master, similarly to Chaos and their ability to deploy multiple Relic units at once (if all addons are purchased, bug or not, it's fun).
When you're at it, how about allowing Sisters to deploy 2 Living Saints or one but with a big buff to health regeneration? Those monster, melee only Relic units are generally pretty useless in comparison to any mechanized relic unit because those can be repaired, allowing them to get back to action relatively quickly, unlike the Living Meat Shield that does pretty much that and Sisters are already somewhat lacking in power in comparison to other races.

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ CornCobMan's Fun Mod Version 1.83.6 Patch Released

Bug fixes for 4x health hero modifier, an unexpected and how welcome unique abilities for the once boring Librarian, new Nercon Lord wargear... Might as well consider this patch as a hero oriented update and how fitting since I got back to DOW2 Last Stand mode very recently. Thanks for the continued support of the mod!

Since the idea of adding the grid key layout to addon section was brought up, I was curious to check the differences between the files and noticed some between them, mainly the unit specific instructions such as move, stop, attack move, build buildings etc. differ and are not even in the grid format (probably left in that state unintentionally), and shortcuts for the new Necron Lord wargear use default hotkeys.

There's really no point of having two people do the same thing. I'm ready to either continue the project or hand it over back to Rotlung since I basically was keeping it updated for myself, only then decided to share it



Good karma+2 votes
Patro56
Patro56 - - 15 comments @ CornCobMan's Fun Mod Version 1.81 Released

Looks like this has to be the case. Here's how the "insides" of the .module files loos like:

[global]

UIName = CornCobMan's FunMod
Description = A Soulstorm mod by CornCobMan which changes...things.
DllName = WXPMod
Playable = 1
ModFolder = CornCobMod
ModVersion = 1.81
TextureFE = Art/UI/Textures/Title_winter_assault.tga
TextureIcon =

DataFolder.1 = Data

ArchiveFile.1 = CCM_Art
ArchiveFile.2 = CCM_Attrib
ArchiveFile.3 = CCM_Sound
ArchiveFile.4 = CCM_Art2

RequiredMod.1 = FreeUI
RequiredMod.2 = Objective_Points_SS
RequiredMod.3 = DXP2
RequiredMod.4 = W40K

Did a little bit of testing and soon gonna report some persisting and new issues I found/felt that are worth mentioning

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ CornCobMan's Fun Mod Version 1.81 Released

Alright, I've found the culprit since I had FreeUI installed the proper way it seems. Looks like I was missing Objective_Points_SS thingy that I couldn't find within your patch notes. Your .module file was able to help me with figuring that one out so it's fine now, at least I was able to launch the mod. I'm yet to discover how awesome it is. I was about to post some suggestions, complaints and report some bugs regarding v1.80.5 but looks like I was too late but worry not, I shall do it somewhere in the future. Thanks for at least confirming the installation path for FreeUI!

Good karma+1 vote
Patro56
Patro56 - - 15 comments @ CornCobMan's Fun Mod Version 1.81 Released

I was positively surprised to see my favorite and only DOW mod I've ever tried got updated but I cannot get it to work. "Failed to activate the requested game!" message pops up every time I'm trying to switch to the mod. I removed the old 1.80.5 and the .module file before installing this one. Not sure exactly what to do with the new requirement, the FreeUI mod. I've placed the file on the root of Soulstorm. Using Steam version of DOW:SS

Good karma+1 vote