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Comment History
pamposzek
pamposzek - - 3 comments @ IDKFA - Doom Soundtrack

Considering that original Doom music was basically variations on different metal songs, I think that having some liberty in IDKFA is good - as long as there are iconic riffs/melodies we're so used to, solos or added fragments fit really well in the mood.

Being a musician I'm picky when it comes to these things.. so yea, one wrong note in probably most recognizable riff in the whole Doom soundtrack simply bothers me.

But, maybe it's a good thing I'm picking on such relatively small issue.. that means the rest is just so well made, I can't think of anything else.. ;)))

Again, really enjoyed playing with this. And about 'pure' versions.. well, I find them too repetitive - we're already kinda limited harmonically by the original, even if we expand the segments/melodies.. so forcing it to follow the original strictly wouldn't sound so good, and expanded sound capabilities fit really well with expanded structure too! Of course, as long as it *feels* like Doom - and it does in this case! (check this out - Youtube.com - and now remember the beginning of MAP01 in D2..; electric guitars need some more freedom to express themselves I guess).

Good karma+4 votes
pamposzek
pamposzek - - 3 comments @ IDKFA - Doom Soundtrack

Wow, this sounds pretty good. One thing I'm kind of triggered by.. I mean that's most likely small overlook, but it would've been great if you fixed E1M1. See, in the first measure (if you count the guitar as 16th notes), when melody descends all the way to B-flat, the two last notes in this measure should be B natural and C while in the sountrack it's repeated B-flat and then B natural. I felt there's something off, after listening to the original soundtrack a lot, it's kinda annoying. I double checked with original to be 100% sure, and there's definitely B natural and C as the last two notes. I hope you don't mind I'm bitching about this, but in this case it's really noticeable. Anyway, cheers and thanks for the great soundtrack :)

P.S.

Same happens to the riff on different steps too (so starting from B and from A). But now that I'm listening more, it seems you took quite a liberty to play with original theme, which is nice and interesting. So, maybe altered riff was a deliberate choice? Though, if playing with main riff, it would be nice that at least this riff is preserved in it's original form. Just my two cents, I doubt it's even worth messing with the whole piece just for two notes.. but then, it would be perfect.

Good karma+3 votes
pamposzek
pamposzek - - 3 comments @ Brutal Doom: Blood Ode **(30.08) update**

Hey, thanks for your work. Unfortunately I can't seem to run it under Zandronum 2.1.2, getting following error: I.imgur.com

I have one question, is it compatibile with Brutal Doom Black Edition, or do these mods alter the same things? Also, currently Black Edition seems to have some script error when launching via Zandronum, so I suspect it's the same in this case.

Anyway, I hope it's not too hard to fix :)

UPDATE: Oh, apparently running brutalv20bOldSP.pk3 worked. It seems that newest Zandronum is 'old' then. Sorry for the confusion!

Good karma+2 votes