I am a young explorer who made a game and wants to continue doing it if he is lucky. Very interested in Freelancing because of the "Free" nature of it.

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Aurous Sky v1.4 Final Build

Paladin/Masayume Blog

Toon outline

This game is officially done. Its done but its not good. I cut features and left some problems that don't break the game unresolved. This game was purely a learning experience for me with no plans for marketing this game so I can't spend much more time on it. I will be moving on to a better project. That said here is the final build for windows and some more screenshots.


Aurous Sky v1.4 Final Build Windows


If you have anything you would like to tell me,

my twitter is @EdwardUnkown.



Updated Big Islands

Level 3

Aurous Sky v1.1 Playable Build

Paladin/Masayume Blog

Renamed

About

This game was renamed to Aurous Sky from Project Gold. This is a first person puzzle platformer.

Puzzles are based around shaping the level to get the highest score when running through it.

All the base art is finished but there is still la lot of work to do like the settings menu and more game mechanics and levels.



New Obstacle Asset


Thorn Close UpThorns





Previous Update v0.9.9 Video





Windows Download


Aurous Sky v1.1 Windows



Mac Download


Aurous Sky v1.1 Mac



Complete Change Log For both Updates v0.9.9 and v1.1


  • Changed Skybox Colors
  • Created Inner Volumetric clouds
  • Renamed the game to Aurous sky
  • New Stunning Proceduraly generated background Clouds
  • New Thorn Model for obstacles.
  • Changed Text Colors to improve their read abillity

Follow me on twitter for more frequent updates @EdwardUnkown

Project Gold v0.9.75

Paladin/Masayume Blog


Project Gold v0 975 Screenshot

About the game

This game is a First Person puzzle platformer in which the puzzle is to shape the level and find the route that gets you the highest score by time and by the extra value of the platforms you are removing. There are many solutions so you gotta experiment a bit to find some of the better ones.


Project Gold v0.9.75

Updates

  • Fixed Button Positioning and Look.
  • Tutorialization should be better now.
  • Added Particle effect for dropping gold.
  • Finished Ultimate level System and made insanely difficult Ultimate levels for each of the older levels.
  • Fixed Timer and time scoring
  • Created a system for returning the player to the closest platform when falling off in the Hub/Home Area.
  • Made a more rewarding sound for getting an Ultimate Score.
  • Set gold drop rate to 25.

Project Gold v0.9.65

Paladin/Masayume Blog

About the game

This game is a First Person puzzle platformer in which the puzzle is to find the route that gets you the highest score by time and by the extra value of the platforms you are removing. There are many solutions so you gotta experiment a bit to find some of the better ones.

Updates

  • Cursor Lock Improved
  • Made beating the level a little more clear by Animating The Next Level Button and adding more rewarding sound effect for first win of the level.
  • Now you can click on buttons with an unlocked cursor as well as the crosshair.
  • Added warning if you don't achieve minimum score.
  • Changed "Score" in texts to "Gold"
  • Renamed title to Project Gold.
  • Added Icon for time and Gold for top left panel and shifted it a bit.
  • You now can't start the level without closing the initial tab panel. Starting the level without seeing the edit mode which is covered up in the beginning of the level confused players.
  • Added Rope Bridges

No Download today either but next update will have a good playable build.

V0 9 65 Screen Shot

Platformer Prototype update v0.9.5

Paladin/Masayume Blog

About the game

This game is a First Person puzzle Platformer in which the puzzle is to find the route that gits you the highest score by time and by the extra value of the platforms you are removing. There are many solutions so you gotta experiment a bit to find some of the better ones.

Updates

  • Added Ultimate score
  • Improved help menu/level info a lot and added Ultimate score to it
  • Removed R to return to edit mode because it was causing problems with the undo system
  • Fixed Edit mode fly controller not flying straight
  • Created sexy models for the platforms and updated the levels with them.


New Platforms

Level 2 re done


Sorry no download today but here is a video

New Working Title will be Project Gold from now on.

Platformer Prototype update v0.9.0

Paladin/Masayume Blog

About the game

This game is a First Person puzzle Platformer in which the puzzle is to find the route that gits you the highest score by time and by the extra value of the platforms you are removing. There are many solutions so you gotta experiment a bit to find some of the better ones.

Updates

  • Updated UI to improve comfort a bit. You can use escape to close the [TAB] Panel.
  • Got rid of the Last Scores system on Tab menu because no one was using it and it took up a lot of space.
  • Added a model for doors in level select which open and close based on if you have access to the level yet.
  • Fixed positioning of doors so that people don't want to walk to the second level when they just jump into the game.
  • Fixed 3d text shaders so that they can't be seen from behind and don't draw over objects in front of them. Got the shaders from here,
  • Added Reset scores door in the Hub to help with testing.
  • Overhauled the Edit Mode Fly controller
    ○ Better Cursor lock with escape to unlock stiched in from Unity Standard Assets Mouselook Script
    ○ Clamping for the pitch so that you don't flip upside down taken from a script by Francis R. Griffiths-Keam - www.runningdimensions.com
  • Changed the lighting of level 2 a bit



Update 0 9 0


  • Platformer Prototype update v0.8.0

Please leave a comment if you enjoyed or have a suggestion.

And remember: When Life gives you lemonade.....

Platformer Prototype update v0.8.5

Paladin/Masayume Blog

About the game

This game is a First Person puzzle Platformer in which the puzzle is to find the route that gits you the highest score by time and by the extra value of the platforms you are removing. There are many solutions so you gotta experiment a bit to find some of the better ones.

Changes

  • Added bridges instead of jumping platforms In hub to make it easier to nanigate and platforms are now on the side if you are that kind of player :)
  • Failing a run brings you back to first platform instead of switching to edit mode
  • To finish a level you just got to land on the final platform instead of jumping into the yellow trigger volume.
  • Added place holder sound effects for dying and finishing the level.
  • Auto Saves highest scores.
  • If the total score is reached a minimum score for the level a next level button appears.

New Hub Area

Platformer Prototype v0.8.5

Leave a comment if the game made you feel good inside.

Complete Prototype for FPS Platformer

Paladin/Masayume Blog 1 comment

The Complete prototype is finished and ready for testing!

Platformer complete Beta Prototype

Leave a comment if you have any suggestions or enjoyed the game.

Menu Second level


Feedback on Platformer Protoype

Paladin/Masayume Blog

So I am working on a Platformer with a concept I think may be interesting.


The goal/puzzle in each level is to find the highest achievable score.

At the start of each level you can fly around the level and remove

parts of it to shape the level and get the most points out of it.

Removing platforms that make the level harder gives you more points. Removing obstacles subtract points. Time affects the score greatly.

Scoring is simple and everything that affects it is visible to the player. The player should always be rewarded for making the level more challenging and penalized for making it easy.

I created a very rough minimal prototype which you can download here.


Here are some screenshots of the two Levels .

Screen 1

Screen 2

Please Criticize me if you have the time :)