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Comment History  (0 - 30 of 35)
Olanov
Olanov - - 36 comments @ Factions Redux 2.0 Living City Merge

2.6, you'll have to manually merge it at this time, but from my understanding not much has changed, so it should be relatively painless.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ 70's Traffic Mod

Not the latest one, no, sorry. This mod has its own iteration of it, but it is more outdated.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

The hotfix should be live, change log has been updated to reflect it! Let me know if you run into something else.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

Thanks for the understanding! If all goes well I'll deploy a patch this week, trying to squeeze in some more fixes as well.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

I appreciate the offer but I tend to work on it myself, referring to friends for more technical help when I run into issues.

Feedback and bug reports however, even suggestions (though ideas are dime a dozen), are all helpful.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

Hey! I'm fairly certain I know what the issue is - it was a bit of leftover code that causes slow downs, but it's been fixed already, just not yet released. I was hoping to catch some more issues before I deploy it. It should end after you complete the first tutorial chase, or thereabout.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

Hi! The game already plays various cop radio sfx in a felony.

If you mean something more detailed than that, the answer is going to have to be no as there are no good method to playback custom audio, and it would require an extensive system to accommodate it, if it did exist.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

Hey! Can you give me some more information, like which part of the game it is happening at, for example, chapter, current/last mission?

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

I'm glad to hear it! I would still recommend, if you run into issues later, to contact me or others through the Discord as well. Log files give us a lot of insight as to what may be going on sometimes, screenshares, etc. :)

I may also just add this as general PSA as the effect is more immediate than here.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

Hi! Thanks for the feedback. It was kind of a neglected challenge as focus was shifted to other things over time, but I did some small tweaks to it for the just released update. It should still be more challenging than the vanilla game, but the cop spawn time was increased from previous values.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

Wow! That sounds quite a handful.

I can provide some better support if you were to join the Driver Madness Discord and we could talk about it more effectively, as well as share files easier: Discordapp.com

Log files in particular could be potentially helpful, or videos so we can try to reproduce these.

Good karma+2 votes
Olanov
Olanov - - 36 comments @ Image 25

Thanks for sharing! Love hearing about things like these.

We don't completely restrict ourself to the 2013-14 bounds, or 100% accurate depictions, but use it as a basis and from therein implement them best we're able. Some liberties may be taken. :)

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Factions Redux 2.0 Living City Merge

We've worked closely with Police and Faction Overhaul in the sense we did a lot of asset, intel sharing about game documentation. Helped each other out.

While I can't say for what Police and Faction Overhaul does in detail to the uniforms, who spawns with what, how they set that up, what I can say is all CPD And Ilinois State Police peds in Factions Redux are randomly chosen from between using a jacket and not using one.

Good karma+2 votes
Olanov
Olanov - - 36 comments @ Felony Rework

Dont worry, it's not in vain at all cos it was in later versions as well, to varying degrees.

A lot of work has been done under the hood to resolve spooling issues (even fixed a bugged cutscene in vanilla game :'D). Overall, should be a lot better come next version.

Good karma+2 votes
Olanov
Olanov - - 36 comments @ Factions Redux 2.0 Living City Merge

This usually happens in the event you change either some of the graphickit items/model stuff or potentially entitylibrary. Also if the meshes/textures/materials themselves are missing.

They all contain the necessary items to set up the peds correctly and if you remove one from the equation, or data inside it, it has the potential to break as described.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

So, while I can't speak for the current available version (I haven't tested on that), the new build that's currently work-in-progress (hopefully coming out soon), does not have the issue you mentioned.

I did a lot of work to try and resolve spooling issues specifically, so that all the vehicles may load. Sometimes when they could not, it would result in soft locks during loading or Tanner challengers replacing mission, or cutscene vehicles.

Most if not all of these should be resolved for the coming update!

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

Super! I'm glad it worked out.

Good karma+2 votes
Olanov
Olanov - - 36 comments @ Felony Rework

Thanks, I'll give it a test!

Good karma+2 votes
Olanov
Olanov - - 36 comments @ Felony Rework

The specified chunk alone has nothing to do with the unlocks as far as I'm aware. You can use Alcatraz these days to get all the rewards unlocked, as well.

Good karma+2 votes
Olanov
Olanov - - 36 comments @ Factions Redux 2.0 Living City Merge

Yes, but it's a feature of The Living City mod, so it's only in the merge version.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Factions Redux 2.0 Living City Merge

Outfits have no effect on the player other than visual.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Felony Rework

Not sure which event you mean, can you specify? I would also suggest verifying game integrity thru UbiConnect to make sure no unmodded files are left that could still affect.

Good karma+2 votes
Olanov
Olanov - - 36 comments @ 70's Traffic Mod

Unsure, it might as long as you don't install the preload.lua and ScriptLuaScripts.fchunk from this one.

The mod is due a fairly big update in the future but I haven't gotten around to finishing it yet, but once that rolls through it will have compatibility, for sure.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Factions Redux 2.0 Living City Merge

Yes indeed. Various files it also uses were modified, so merging it was simplest solution on the table.

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Olanov
Olanov - - 36 comments @ Factions Redux 2.0 Living City Merge

This is indeed an issue with BB but it does work once you load the main game, go back to the main menu, then start the expansion.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Factions Redux 2.0 Living City Merge

Yes indeed, it is the latest version 2.6.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Factions Redux 2.0 Living City Merge

Bad Blood is technically compatible, but you first have to load into the main game, then go back to main menu and access the DLC.

Otherwise the game won't load some of the new assets and will result in a crash or be unstable.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ ambodetails 24

Indeed, WD takes place in 2012-14 so we've *mostly* based designs around older stuff, as we imagine phasing them out takes its sweet time. They also alternate and have some differences to the overall livery (even numbers!).

We have made some exceptions too, where the police have also some alternating variations between blank rear and including stripes.

Good karma+1 vote
Olanov
Olanov - - 36 comments @ Factions Redux 2.0 Living City Merge

Living City just has Living City. If you want Factions Redux with LC, you'd need to use the file download on this page with it pre-merged.

Alternatively, you could download LC & our mod seperately, and merge them, but we don't offer support for this.

Good karma+1 vote