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Comment History  (0 - 30 of 209)
Oiltanker
Oiltanker - - 209 comments @ Sum of its parts

gamma?

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ Sum of its parts

gamma?

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

I'm noting that there is still a copious amount of work to be done. And i'm looking for other developers to help with the project

Good karma+2 votes
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

Specifically made for them :)

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

Ja podumaju, naverno ja mogu prosto paru knopok dobavitj v MCM chtobi fajli ne ploditj

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

peculiar, that does not trigger for me, what does it say it detects?

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

I am disappointed in the addon's overall, there is no good way to implement logic to speak off. The only thing that can be done is to manually add smart terrains for mobs to follow standard static logic. Until then is mod is to be considered dead.

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

peculiar, what link are you downloading it from? All files are plain-text, maybe your antivirus does not like 7z files? what is your antivirus?

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

posmotretj v opisanije, chto mod menajet i ne plakatj :) Esho variant udalith fajl nastrojek

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

I'm aware and will be working to address that. Also i noticed that there is too much mob population all around. And will try to offload AI managing to the existing engine instead of doing it myself.

Good karma+2 votes
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

I'm looking for additional developers who know how to code that will help me develop this mod.

- fixes/improvements for save-loading
- implementing mcm options
- better AI
- squad-ifying mob spawns
- other ****

Good karma+3 votes
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

what files does it mark as a virus? have you checked the original dynmut?

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

Everything is configurable through MCM

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

no, that mod is too bloated

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

My mod is minimalist replacement, as that thing does too much and has no direct controls for indoor lighting

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

yes it should

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

You can change stuff in the settings, you can make stuff SUPER bright

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

It was 3 am, i'll add description

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

It's the minimalist replacement, it corrects luminosity and tonemap values to to the preset ones from the MCM settings.

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ too bright too dark

19-03-2023
- initial upload

Good karma+2 votes
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

I have fixed the recent logical error, sorry everybody.

Good karma+2 votes
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

If you can record, or demonstrate, i'm reachable on discord, EU time

Good karma+2 votes
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

New update, check for errors and report them, as my game sometimes ignores them.
You can always get direct communication with me on my discord server.

Good karma+3 votes
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

there are some mutant sections with broken textures, i'll check the bears and remove broken ones from spawn table

Good karma+2 votes
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

that will be fixed next update? i think i don't tracked loaded entities on save in this update, next version is already in the works and will also "stagger" mob ai a little bit to increase performance (lua scripts are not as performant as engine's c++).

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

how many mutants you have in the settings? i reduced to 50, settings may persist from previous update, so check it.

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

Yes, but now they aggro on sound. maybe too low sound aggro params. And in vanilla, zombies also behave stupid like that, sorta, so you know

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

Check out the new version, this one for sure... 😅

Good karma+1 vote
Oiltanker
Oiltanker - - 209 comments @ Dynamic Mutants Rework (Beta)

I am aware of multitude of errors and to much mutant population.

Good karma+3 votes