gamma?
I'm noting that there is still a copious amount of work to be done. And i'm looking for other developers to help with the project
Ja podumaju, naverno ja mogu prosto paru knopok dobavitj v MCM chtobi fajli ne ploditj
peculiar, that does not trigger for me, what does it say it detects?
I am disappointed in the addon's overall, there is no good way to implement logic to speak off. The only thing that can be done is to manually add smart terrains for mobs to follow standard static logic. Until then is mod is to be considered dead.
peculiar, what link are you downloading it from? All files are plain-text, maybe your antivirus does not like 7z files? what is your antivirus?
posmotretj v opisanije, chto mod menajet i ne plakatj :) Esho variant udalith fajl nastrojek
I'm aware and will be working to address that. Also i noticed that there is too much mob population all around. And will try to offload AI managing to the existing engine instead of doing it myself.
I'm looking for additional developers who know how to code that will help me develop this mod.
- fixes/improvements for save-loading
- implementing mcm options
- better AI
- squad-ifying mob spawns
- other ****
what files does it mark as a virus? have you checked the original dynmut?
Everything is configurable through MCM
My mod is minimalist replacement, as that thing does too much and has no direct controls for indoor lighting
You can change stuff in the settings, you can make stuff SUPER bright
It was 3 am, i'll add description
It's the minimalist replacement, it corrects luminosity and tonemap values to to the preset ones from the MCM settings.
I have fixed the recent logical error, sorry everybody.
If you can record, or demonstrate, i'm reachable on discord, EU time
New update, check for errors and report them, as my game sometimes ignores them.
You can always get direct communication with me on my discord server.
there are some mutant sections with broken textures, i'll check the bears and remove broken ones from spawn table
that will be fixed next update? i think i don't tracked loaded entities on save in this update, next version is already in the works and will also "stagger" mob ai a little bit to increase performance (lua scripts are not as performant as engine's c++).
how many mutants you have in the settings? i reduced to 50, settings may persist from previous update, so check it.
Yes, but now they aggro on sound. maybe too low sound aggro params. And in vanilla, zombies also behave stupid like that, sorta, so you know
Check out the new version, this one for sure... 😅
I am aware of multitude of errors and to much mutant population.
Oiltanker
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