This member has provided no bio about themself...

Comment History
oddlyGodlyTodd
oddlyGodlyTodd - - 8 comments @ Subfaction Spotlight #6: PsiCorps (Nov 6)

this castle stays true to an original cut scene from red alert 2 yuris revenge. the cut scene was Yuri in a castle surrounded by many sinister looking things such as beckons and electric devices.

which fits his theme extraordinarily well.

Good karma+1 vote
oddlyGodlyTodd
oddlyGodlyTodd - - 8 comments @ Subfaction Spotlight #5: Russia (Oct 30)

what happened to the Stalins fist repair ring?

Good karma+2 votes
oddlyGodlyTodd
oddlyGodlyTodd - - 8 comments @ Battleship

I kinda liked the ones in 2.0 better. mostly because they weren't as oval-ish as these are.

Good karma+1 vote
oddlyGodlyTodd
oddlyGodlyTodd - - 8 comments @ Soviet Hammer

can it kill subterainian units underground? it would be nice to counter the driller in some way :p I mean like, theirs a reason why Tiberian Sun had pavement implemented. you should try doing something like that... besides walls :)

Good karma+1 vote
oddlyGodlyTodd
oddlyGodlyTodd - - 8 comments @ Soviet Hammer

awesome! but will it work attacking someone on a bridge high up in the air? also can it kill subtrainian units under ground? it would be cool to counter drillers in some way :p

Good karma+1 vote
oddlyGodlyTodd
oddlyGodlyTodd - - 8 comments @ Gattling Cycle logic on Apocalypse Tank

this reminds me of that mission in the original red alert 2 ..or was it yuris revenge? anyway the point is: in the mission you had to protect the the battle lab from from people wanting to obtain the apoc tank. now its like that for multiplayer in this mod :) what a twist!

Good karma+1 vote
oddlyGodlyTodd
oddlyGodlyTodd - - 8 comments @ Epsilon Archer

coolio! now they look at bit more like the Initiate which keeps true to Yuri's theme :) I'm also curious to why they'er arrows are orange. is their any reasoning to it or is it just for show? lol

Good karma+3 votes
oddlyGodlyTodd
oddlyGodlyTodd - - 8 comments @ Russian Stalin's Fist

does it count as a building needed to be destroyed to end the game on short game mode? even if it is undeployed like the MCV...
the repair field thingy is a nice touch btw. :) I'm amusing the regular war factory's don't get them as well? specking of repairing, I would also like to share my opinion on repairing terror droned units, I think its to cheap, you should at least make the terror droned unit eject the terror drone when its repaired, this will make the terror drone not as useless around repair units that extremely over power them with a one shot kill. just my two cents. Hoping you will implement the idea, if not.. well at least I tried. keep up the great work speeder an all the other mental misters! :)

Good karma0 votes