Yes, sorry, should've mentioned that.
Yes, sorry, should've mentioned that.
All the original smod_ convars from 40a are still there.
Infinite ammo is hardcoded into the DLL. If you have a hex editor, you can set it back on server.dll in the dlls folder. At address 0x9EC5A you have to write 2B C3 over the 90 90.
SMOD, but it's not a mod, it's straight up piracy, lmao.
******* garbage moddb won't let me edit post. Here's the correct link: Mediafire.com
And here's my map folder, if you don't want to spend time waiting for the Source Audio Bug each map for it to generate the node graphs: Mediafire.com
Here's the DLL with cheats + my shovel fix. Mediafire.com
Wow, I can't edit my post? Anyway.here's 40a patched with the shovel fix: Mediafire.com
It doesn't have my infinite ammo on it, since I had to start from scratch. The sun glitch was caused by not using 40a.
I fixed the shovel not letting you fly around: Mediafire.com
Put that in smod/bin. It also has my byte patched infinite ammo, so if you don't want that, well tough ****.
There also seems to be a problem with it not loading the maps and models from the steampiped Half-Life 2, despite it saying it would. I only see the maps/models in game from the mod itself, not the maps from Half-Life 2. Even if I copy over the maps to the directory, I get random shaders/textures missing. The sun is just a giant purple and black flickering checkerboard pattern.
Also, the ZIP directory is ****. Why have a readme inside a folder inside a ZIP? Have the mod folder and the readme in the zip. You have obviously never deployed anything for client consumption before.
nopesorrytryagain
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Did somebody order a Turtle Burger?